-Nice looks, only thing that looked ugly was bridges. I mean scenery work is fine, but u have left polygon edges visible (the scenery doesn't cover it), that's why I recommend using opacity 0%. That also would allow using bigger polygons at bridge, not those thin ones which probably bug at some point.
-Getting spawns to top route should be smoothier.
-You have used obstacle2 a lot. The problem is that they are in front of everything, player cant see those spawning candies (medic, grenade), when they are behind the scenery.
Going to playtest it at #soldat.mapping