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Oh yeah, that's... nice! Well done and thank you, I just wanted to write something like this in C++ today and you saved me a lot of time. But once it's done now, what do you think about a SQLite database, and the program just updates the database and search for entrys in it? Wouldn't need more than half a second to find a player then.
But once it's done now, what do you think about a SQLite database, and the program just updates the database and search for entrys in it? Wouldn't need more than half a second to find a player then.
Anyway, there is a log file optimization function which trims the log files so that they only contain "requesting game" lines. After optimizing all of the log files, it doesn't take more than half a second either, at least for me. Maybe I just have a small amount of logs :F
Are you saying your program completely purges all the lines in the log files except the requesting game ones?
lol, it keeps giving an error when I am looking for "PQ" or "PQ |2Wai|". Everything else works fine :SHmm the error is gone when I delete a certain log file (the first one) Might be because I was logged by some Battle eye testing thing.
A fan app for a fan app, splendid!
Are you going to expand your IP tracker to an ip/tagID tracker for the next soldat version? Would be awesome!