*Update*
changelog:
*Now map use multitexture in the same way as Ash_remake from
here Its not typical multitexture, but detailed texture that is matched to polygons, just like in 3D modeling.*Removed almost 1529 polygons(good one, eh?
)
*Added flag collder polygon in flagspot so its not twitching in place like before(background polygons have problems with handling flag...)
*Map is now wider, so its a bit more smoother to move on it
*Changed ceiling (its lower now) and added clouds so you know where is end of it.