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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
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ctf_Nuubia_v8 [for 1.6.7]
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Topic: ctf_Nuubia_v8 [for 1.6.7] (Read 3482 times)
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Akinaro
Flagrunner
Posts: 749
ctf_Nuubia_v8 [for 1.6.7]
«
on:
March 31, 2014, 08:22:32 am »
...
«
Last Edit: November 18, 2015, 03:26:47 am by Akinaro
»
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Mittsu
Soldat Beta Team
Flagrunner
Posts: 617
Re: ctf_Nuubia_v8 [for 1.6.7]
«
Reply #1 on:
March 31, 2014, 12:22:03 pm »
looks awesome
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Realistic-Soldat.net
<+elerok> soldat is dead
<+AThousandD> shit happens
DarkCrusade
Guest
Re: ctf_Nuubia_v8 [for 1.6.7]
«
Reply #2 on:
March 31, 2014, 02:07:45 pm »
Very nice remake. Beats mine by lengths!
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As de Espada
Moderator
Veteran
Posts: 1493
Mapper
Re: ctf_Nuubia_v8 [for 1.6.7]
«
Reply #3 on:
March 31, 2014, 10:20:01 pm »
I'll lock the old topic when 1.6.7 is released.
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All my maps
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me making a map on
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ctf_FastMade
15th_account
Inactive Soldat Developer
Soldier
Posts: 131
Re: ctf_Nuubia_v8 [for 1.6.7]
«
Reply #4 on:
April 29, 2014, 11:51:26 pm »
That's pretty awesome. Personally I LOVE strong colors like these, much better than all the yellowish greens and greenish yellows in the original Nuubia.
Kudos for also using the new poly type!
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darDar
Soldat Beta Team
Flagrunner
Posts: 794
Re: ctf_Nuubia_v8 [for 1.6.7]
«
Reply #5 on:
April 30, 2014, 12:37:07 am »
Waiting for the day to see these remakes & other maps as default.
Wondering why nothing is happening about that...
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Bonecrusher
Global Moderator
Veteran
Posts: 1397
High above
Re: ctf_Nuubia_v8 [for 1.6.7]
«
Reply #6 on:
April 30, 2014, 01:15:37 am »
People love old maps. I tried to force a test of this map on a crowded server and everyone left after a minute or so. Maybe it was due to unpassable walls which I hope wont work like that in newer versions. Anyway is hard as hell to please soldats especially with maps.
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Im chill like that
Akinaro
Flagrunner
Posts: 749
Re: ctf_Nuubia_v8 [for 1.6.7]
«
Reply #7 on:
April 30, 2014, 01:29:17 am »
This map is for 1.6.7
no wonder that you couldnt play it. This walls are new background polygones that in 1.6.6 are like normal wall. And i dont think that you tested it on beta/rc because i never saw there "crowded" serwer
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Bonecrusher
Global Moderator
Veteran
Posts: 1397
High above
Re: ctf_Nuubia_v8 [for 1.6.7]
«
Reply #8 on:
April 30, 2014, 03:11:57 am »
I mean players overall reaction to trying introduce new maps into archaic mapslist.
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Im chill like that
Akinaro
Flagrunner
Posts: 749
Re: ctf_Nuubia_v8 [for 1.6.7]
«
Reply #9 on:
April 30, 2014, 03:23:46 am »
yeah that what I always saing: for now more of players are old chaps that hate changes, and because of number of them its hard to get soldat to new era, get new players that NEED better look.
This old players always complaint that map is to dark, there is to much background graphic, they dont like colors, they dont like textures etc... they can find even smallest bug, that could be fixed to call new thing in game useless and they scream that its work of Satan(
and not only in soldat
)!
They are like little kids, you just need to MAKE IT, and don't listen them. They gonna complain for first week and then just play :]
Better to lost few old players but get 100 new ones, its only way to make game live in public, because making game for few players for gather is a bit wrong...
PS best part is that its still the same map xD almost the same polygons, the same spawns, the same colliders... so its hard to understand it
«
Last Edit: April 30, 2014, 03:28:19 am by Akinaro
»
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skrX
Soldier
Posts: 112
x ye.
Re: ctf_Nuubia_v8 [for 1.6.7]
«
Reply #10 on:
April 30, 2014, 04:11:31 am »
Well done. I suggest you refresh more maps. Soldat is changing; weapons, new core, maps also should.
«
Last Edit: April 30, 2014, 04:15:39 am by skrX
»
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_Nuubia_v8 [for 1.6.7]