i := 5..6;
Map.Spawns[i].X and Map.Spawns[i].y
Returns wrong values, in script core 3.
In sc 2 is good, but GetFlagXY and getobjectstat flagspawn returns wrong values.
and..
If I use Map.RedFlag or Map.BlueFlag on when the server starts or (if server start) use OnBeforeMapChange or OnAfterMapChange the server doesn`t start up