Author Topic: Damage Display v1.3  (Read 47959 times)

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Offline Tehbugerz0r

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Re: Damage Display v1.3
« Reply #60 on: February 08, 2012, 01:15:46 am »
I'd kill to have these functions back. Perhaps someone should try and hack into EnEsCe's computer  :-X.
Until then though, I think they should lock or even delete topics that have these functions to prevent further confusion.
« Last Edit: February 08, 2012, 10:41:54 am by Tehbugerz0r »

Offline machina

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Re: Damage Display v1.3
« Reply #61 on: February 08, 2012, 05:16:30 am »
Let me make that nabby question: How can I get it on my Soldat? Never before used something like this, so I don't know how to install it...

Btw. I want it on my Soldat - not server! Is it even possible?
« Last Edit: February 08, 2012, 05:22:50 am by machina »

Offline Tehbugerz0r

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Re: Damage Display v1.3
« Reply #62 on: February 08, 2012, 10:39:39 am »
Let me make that nabby question: How can I get it on my Soldat? Never before used something like this, so I don't know how to install it...


Read some of the last posts before you make yours, it's very clear that this isn't possible anymore from them.

Btw. I want it on my Soldat - not server! Is it even possible?

If you mean the server that you start in soldat, it's only possible by hacking (which is a bad idea in general), if you mean in any server then it's impossible (not to mention that would be cheating).

Offline machina

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Re: Damage Display v1.3
« Reply #63 on: February 08, 2012, 02:40:45 pm »
That's not cool :|

Offline soldat-game

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Re: Damage Display v1.3
« Reply #64 on: December 10, 2017, 01:39:19 pm »
Leo he asked me for such a script so I decided to fix it :)
* Fix to work on 2.8.1+ servers
* Fix bug if player is healing using -Damage
+ New atribute in config section:
   FullOpacity = 140; //Specifies the level at which the display should start (~120 is 100% opacity), if the value is greater than 120, you will increase the time of the text.
   DecraseOpacity = 0.8; //Decrease text transparency in precent
   deoptick = 2; //The frequency of decrease (60 = 1s)

I was wondering to add that the hit gives bigger text, which decreases to the normal size. but I did not want to.

Offline Leo

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Re: Damage Display v1.3
« Reply #65 on: December 10, 2017, 01:42:14 pm »
Many thanks ;)

Offline soldat-game

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Re: Damage Display v1.3
« Reply #66 on: December 10, 2017, 02:39:52 pm »
1.5:
- Change text now be -NUM%
- Remove RealDamage in settings and add    DamageDisplay = 2;   //0 - show real damage 2 - percentage of max health 3 - old orginal convert method

Offline KoGAi

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Re: Damage Display v1.3
« Reply #67 on: December 27, 2017, 10:56:47 pm »
Interesting, I was really looking forward to trying this on our servers, however I'm getting the following error when compiling it: "Script's sandbox level denied by global config."
Do you know what it might mean? I've tried different setups to no avail. Thanks! :)
EDIT: I figured it out, I changed a setting in the server.ini file. Now I'm trying to find out how to make the size of the text smaller, cause neither WT_Size nor WT_Style seem to be having any effect on the font. :\
« Last Edit: December 27, 2017, 11:10:45 pm by KoGAi »
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Offline soldat-game

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Re: Damage Display v1.3
« Reply #68 on: December 28, 2017, 09:37:47 am »
Interesting, I was really looking forward to trying this on our servers, however I'm getting the following error when compiling it: "Script's sandbox level denied by global config."
Do you know what it might mean? I've tried different setups to no avail. Thanks! :)
EDIT: I figured it out, I changed a setting in the server.ini file. Now I'm trying to find out how to make the size of the text smaller, cause neither WT_Size nor WT_Style seem to be having any effect on the font. :\
Work .. WT_Size = 0.06; set to WT_Size = 0.03; or set to WT_Size = 0.04;
« Last Edit: December 28, 2017, 09:41:54 am by soldat-game »

Offline soldat-game

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Re: Damage Display v1.3
« Reply #69 on: September 11, 2020, 07:52:47 am »
v.1.6:
- Smooth transition removed. (Less latency, on low end machines, dont use event OnClockTick)
- Fully support script core 3.
- Settings improved and removed not used.
« Last Edit: September 11, 2020, 08:08:44 pm by soldat-game »