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I still think that "closed groups" killed activity in this game. Especially in the last 5 years. Talking about a dying game and playing only in closed groups (DISCORD etc.) is totally pointless. THIS is something that kills the game totally. People playing in "closed groups" (Discord or Gather) are veterans of this game (adults) and they will not play forever. This situation kills public servers and closed gropus like a Discord. UI design is a big problem - it's true but it will never change. Too late for this type of change. That would make sense a few years earlier (2011-2012).
These people did not have imagination. Closed and hidden groups are not good for a dying game.
What keep game fresh and active IS public game. You want to tell me that you started playing Soldat without public, and just like that you start being good an play just gathers?There is no game out there that is kept alive by just by competitive scene, even fricking CS is alive and running because there is constant rotation of players in public servers, even tournaments are not what keep game alive, but players in public servers that play and want to be good to join competitive scene.You think from where you get players to play your gathers when current ones get bored? From air? You think that you will have those 50-70 people that are still here forever? You think that after Steam release Soldat will be visited by holy bunch of players who skip public and join you in discord to play? In what world do you live, Jesus Christ...
I doubt anyone who plays gathers would play on publics if the options were between playing on publics and not playing the game at all. Very few who are good at the game would find enjoyment from playing on publics.
Beside, I've tried, and I got banned by an admin. Shitty players and admins will ban veteran players from public servers, and some shitty new players may even quit because they think a veteran player is hacking.
Again? What closed group?Discord is open for everyone, and a link to the discord channel is on the front page of the forums.It's not closed, and it's not hidden.
QuoteAgain? What closed group?Discord is open for everyone, and a link to the discord channel is on the front page of the forums.It's not closed, and it's not hidden.Are you serious? Do you think that new players know about the existence of this forum? Do you see any information about DISCORD after starting the game?New players see that the public servers are empty and uninstall the game. They will not check any information on the internet: "why it's empty here". I have asked many new players if they know about forums.soldat.pl and they were surprised that the forum exists. They just want to turn on the game and play.
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
I agree, new version of Soldat needs to have a news section for leagues and tournament info. Matchmaking is also a must for newbies. Ranked and unranked. It would be fun to play ranked and ladder up. Perhaps have seasons.Would also be good if I can queue up for a zombie match and wait for a match to fill up while I do some work or watch a YouTube video.Also, as a causal player, I like a variety of maps. Really frustrating to play Soldat 5 years later and still play the same 10 maps over and over and over again. I used to run a server with the top rated maps on some map site long defunct. Sometimes it would be popular but it died I believe because people got tired of having to re-join in order to download the new map. We are not on dial up connections anymore. Maps should be able to download in the background. Enesce was supposed to code this since 1.7. This is essential so players don't get bored imo. This is one reason why the map making scene quit. Custom maps can't get any love.As for hackers from open source...this game is really easy to hack as far as I know. Open sourcing can't make it any worse than it is now. I don't think any game has a way to prevent aimbots, as it just reads what the player has access to and gives the player perfect aim from that information, like solving a puzzle. The best we can do as an open source community is come together and code an anti-cheat so that the best a cheater can do is imitate a actual pro, with the usual human error, as opposed to God-like aiming skills. We can require top ranked players record themselves playing perhaps.I believe we'd also be able to ban any public anti-cheat by looking for its signature running on the computer. Correct me if I'm wrong, but that seems doable, unless the cheat sandboxes the game perhaps? But that's next-level.
Really frustrating to play Soldat 5 years later and still play the same 10 maps over and over and over again.
We are not on dial up connections anymore.
This is one reason why the map making scene quit. Custom maps can't get any love.
As for hackers from open source...this game is really easy to hack as far as I know. Open sourcing can't make it any worse than it is now. I don't think any game has a way to prevent aimbots, as it just reads what the player has access to and gives the player perfect aim from that information, like solving a puzzle. The best we can do as an open source community is come together and code an anti-cheat so that the best a cheater can do is imitate a actual pro, with the usual human error, as opposed to God-like aiming skills. We can require top ranked players record themselves playing perhaps.
In fact, it would be good to re-develop the Soldat with a game engine like Unity.If so, I can help too.
Right timing... while we still here at this offtopic.. I had this Unity project.. and im willing to giving it away ... with no strings attached..for lol chance to see someone making something out if itIt has +/- has core game mechanics some menus, multiplayer, weapon shooting, dropping, picking, killing enemy, flag scoring,..It very messy state but I think it could really come in handy for someone ..
Right timing... while we still here at this offtopic.. I had this Unity project.. and im willing to giving it away ... with no strings attached..for lol chance to see someone making something out if itIt has +/- has core game mechanics some menus, multiplayer, weapon shooting, dropping, picking, killing enemy, flag scoring,..It very messy state but I think it could really come in handy for someone .. Contact: zzzb248@gmail.com(note if you recognize these assets, they are used with permission, aka not stolen)
This is normal? In the real world it is impossible to lie down 'in flight'.
Quote from: Ygrek Starmagedon on February 12, 2018, 12:40:07 pmQuote from: ginn on February 12, 2018, 05:14:10 amQuote from: L[0ne]R on February 09, 2018, 07:18:59 pm- Figure out how to keep competitive scene from getting ruined by hackers/cheaters.Anyone who wants to hack can hack right now. Opensource won't affect the amount of hackers at all.But they will upgrade their hacks and be even more annoying.They can easily integrate their aimbot and cheats directly into soldat and update them with even less effort.This is why free/open source games generally ignore the competitive scene and suggest you play with people you trust.I mentioned this point because people have to be aware that it might happen.There are people who play soldat competitively and they should have a chance to understand the implications this has on their way of enjoying the game.
Quote from: ginn on February 12, 2018, 05:14:10 amQuote from: L[0ne]R on February 09, 2018, 07:18:59 pm- Figure out how to keep competitive scene from getting ruined by hackers/cheaters.Anyone who wants to hack can hack right now. Opensource won't affect the amount of hackers at all.But they will upgrade their hacks and be even more annoying.
Quote from: L[0ne]R on February 09, 2018, 07:18:59 pm- Figure out how to keep competitive scene from getting ruined by hackers/cheaters.Anyone who wants to hack can hack right now. Opensource won't affect the amount of hackers at all.
- Figure out how to keep competitive scene from getting ruined by hackers/cheaters.