Author Topic: [WIP] Polybobin - looking for help  (Read 8441 times)

0 Members and 1 Guest are viewing this topic.

Offline Nedi

  • Major(1)
  • Posts: 47
[WIP] Polybobin - looking for help
« on: July 19, 2018, 01:44:06 pm »
Hi, I'm developing new soldat map maker called Polybobin. But I'm currently doing it solo and this is quite a big project. That's why i'd like to ask you for help. If you are programmer and are willing to help soldat, it would be awesome. If you aren't programmer you can also help by testing. Builds for windows can be downloaded here.

Polybobin is written in C++ with wxWidgets 3.1.0, it's cross-platform and the goal is to replace Polyworks.
You can contribute here: https://github.com/Soldat/polybobin

If you have any questions you can ask me here or on discord.

Currently it's possible to create simple maps with it and the whole program looks like this:

Offline jrgp

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 5037
Re: [WIP] Polybobin - looking for help
« Reply #1 on: July 19, 2018, 11:52:53 pm »
That's awesome! Like the usage of C++ with WX so it should work everywhere.

Do you have a TODO list or a feature roadmap?
There are other worlds than these

Offline Nedi

  • Major(1)
  • Posts: 47
Re: [WIP] Polybobin - looking for help
« Reply #2 on: July 20, 2018, 01:04:24 am »
I add issues on github over time. But firstly the plan is to clone polyworks.

Offline As de Espada

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1493
  • Mapper
    • My maps
Re: [WIP] Polybobin - looking for help
« Reply #3 on: July 30, 2018, 07:50:41 pm »
I haven't programmed in C++ in years, but I'll give it a try.
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade