Author Topic: ctf_stacked - need scenery suggestions (updated)  (Read 1650 times)

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Offline ultraman

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ctf_stacked - need scenery suggestions (updated)
« on: November 22, 2006, 06:33:53 am »
What should I add to this map in the way of scenery? The polys and shading is done, just needs scenery (and objects) What should I dunk on it? I don't wanna do jungle/palm trees cos I already did that in dm_oasis. If your scenery suggestion isn't default, a d/l link would be nice, although I've already got loads of scenery packs...
« Last Edit: November 23, 2006, 08:02:23 am by ultraman »

Offline Keron Cyst

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Re: ctf_stacked - need scenery suggestions
« Reply #1 on: November 22, 2006, 02:05:26 pm »
Niice. The only thing I have to complain about is the copying of one boulder and pasting it four times in the map, and the perfect symmetry. :-X Blech. Please don't just form scenery for one side and duplicate a horizontally transformed version for the other.

Don't use vegetation; this is a desert map. If you do plan on using any bushes & green, tinge it brown or black so it's dead-like, and use the kind of stuff Chakapoko maker used for his ctf_Ash and ctf_Snakebite. Hope to see a release soon :)

Offline jettlarue

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Re: ctf_stacked - need scenery suggestions
« Reply #2 on: November 23, 2006, 02:41:07 am »
Though some gravel in. Some small rocks. Some small brown vegetation. Some boxes, make them look rugged. I suggest you darked the sun just a tad. Also add some beige tinged highly transparent cloud pngs.

Offline ultraman

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Re: ctf_stacked - need scenery suggestions
« Reply #3 on: November 23, 2006, 05:14:22 am »
Here's an update with some scenery:
Tell me what you think.
I put some colliders in the sun to reduce spray xD
I don't really like the BG colours either, what do you think? If they're bad what's your recomendation.
« Last Edit: November 23, 2006, 08:03:11 am by ultraman »

Offline Keron Cyst

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Re: ctf_stacked - need scenery suggestions (updated)
« Reply #4 on: November 23, 2006, 11:12:28 am »
Neither jettlarue nor I ever said anything about BG colors; in fact I think they go quite well with the map :P If there's anything to be improved on them, I would probably give the lower green BGC a bit more direction towards a bluish tinge than green all the way, but they're fine as it is.

The scenery looks excellent, and I like how you transformed the once-copied boulders a little ;) I guess colliders within the sun are all right, but if the flags spawn on the boulders on the very edge, I think you should instead put an Only-Bullets-Collide roof above them instead of giving the sun colliders. Perhaps do that, and throw in some more scenery in the bottom corners of the map, and I'd say it's ready to release

Offline Death MachineX350

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Re: ctf_stacked - need scenery suggestions (updated)
« Reply #5 on: November 23, 2006, 12:38:31 pm »
Make it more desert like.

Offline gdude

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Re: ctf_stacked - need scenery suggestions (updated)
« Reply #6 on: December 27, 2006, 11:44:25 am »
add some cactus or drydout plants on the bottom

Offline Avarax

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Re: ctf_stacked - need scenery suggestions (updated)
« Reply #7 on: December 27, 2006, 11:45:14 am »
add some lock on this topic aswell
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Horve

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Re: ctf_stacked - need scenery suggestions (updated)
« Reply #8 on: December 27, 2006, 12:18:11 pm »
add some lock on this topic aswell

I suggest you add a purple lock with sugar bits on top, pretty please...
This topic is getting interesting 8-P

Offline Keron Cyst

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Re: ctf_stacked - need scenery suggestions (updated)
« Reply #9 on: December 27, 2006, 12:33:04 pm »
Locked by request