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depends on the scenery. lets say you have 20 sandbags. thats gonna run fine compared to 20 of like amb_cloud.png or some other massively detailed .png file. polygons are fairly simple to register, since its just three lines filled with a simple texture. I would think scenery would be more graphically demanding, but I honestly dont knwo for sure... it'd be interetsing to test/find out.
if it were me, Id put like 5 or 10 on the same spot, then drag a box around em to select each one, then hit Duplicate, select each vertex, and drag it onto the desired location. then maybe select that whole new polygon made of 10 overlapping ones, dupe, wash, rinse, and repeat. g'luck!
from my experiences, these things have a very bad effect on fps:-highly stretched scenerys-many transparent scenerys-more 300 polygons overlapping-more than a total of 2000 polys on a map