Author Topic: DM/HTF_Tovagliolo  (Read 2591 times)

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Offline Hootie hoo

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DM/HTF_Tovagliolo
« on: September 23, 2006, 01:45:57 pm »
htf_Tovagliolo
by Hootie hoo

My first released map. :D
It started out as kind of a shading test, but then it kind of grew until I figured I'd release it. It took me about 1.5-2 hours to make. I made sure to use default scenery only, so the .zip only has the two map files.
Download is attatched to this post, above the screenshots, I believe.
While commenting, try to remember this is my first map.
Hope you like it. :)
« Last Edit: September 23, 2006, 02:07:08 pm by Hootie hoo »
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Offline Eagles_Arrows

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Re: DM/HTF_Tovagliolo
« Reply #1 on: September 23, 2006, 01:47:27 pm »
Hey, you've got some nice shading there.  The layout is pretty simple, but I bet this will be fun.

Unfortunately, I can't see scenery because of the damn "Points" enabled. :(

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Offline Hootie hoo

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Re: DM/HTF_Tovagliolo
« Reply #2 on: September 23, 2006, 01:48:49 pm »
Hahaha, thanks.
That was weird, like 3 times I took a screenshot of it in Polyworks (without points), I'd open Paint, paste it, no points, but when I uploaded it and looked at it....
Mu.

Anyway, I attatched it to the first post and it works now. *yay*

.....I just realized how similar this is to your DM/HTF map.
=o
I didn't copy you! XD, I do like that map, though.
« Last Edit: September 23, 2006, 02:10:01 pm by Hootie hoo »
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Offline CaptainDamnit

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Re: DM/HTF_Tovagliolo
« Reply #3 on: September 23, 2006, 01:49:47 pm »
Indeed, Points, roar. Map looks kinda small but i guess a nice little deathmatch aint that bad. I personally dislike small maps because it makes me feel...i dunno. The bigger the better! But anyway its a pretty decent map.  ;)
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Offline Plonkoon

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Re: DM/HTF_Tovagliolo
« Reply #4 on: September 23, 2006, 03:40:20 pm »
Green soldat's would be invisible in this.   :)

Offline Keron Cyst

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Re: DM/HTF_Tovagliolo
« Reply #5 on: September 23, 2006, 07:52:12 pm »
Too dark; lighten the background colors a little so it'd be more like Flashback, and terrain would be a bit more easily told apart.

To be honest although it does it well, that's kind of a plain map-layout, really; it'd be awesome if the bunker was on a relatively high hill instead of a large stretch of flat at the bottom. :) Good job nonetheless.

Offline Hootie hoo

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Re: DM/HTF_Tovagliolo
« Reply #6 on: September 24, 2006, 11:57:49 am »
Yeah, sometime today I'll probably release a v1.3 or so with a somewhat lighter background, stronger shading, I'll probably smooth the area under the water so it's not all pointy, and yeah, maybe move the bunker to that lower left area.

Thanks for the comments everybody! :)
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