Author Topic: One sided walls  (Read 1432 times)

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Offline ringking

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One sided walls
« on: September 18, 2006, 03:49:09 pm »
Im planning on wanting to do a map where you come out of a shute and you can't go back up it. Any way to make a wall passable on one side and not passiable on the other side.

Offline O.R.I.O.N.

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Re: One sided walls
« Reply #1 on: September 18, 2006, 03:51:06 pm »
No, but you can make the chute steep and with icy polygons, and limit the jet fuel severley.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Avarax

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Re: One sided walls
« Reply #2 on: September 18, 2006, 04:04:37 pm »
there is a way...

place a teleport polygon on one side of the wall, so that it makes you get through the wall from the one side.

a teleport polygon can be created with the following steps (in polyworks)

1. create a polygon with one side pointing into the direction of the wall. (witht the side, not with an edge)
2. paste it about 5 times and move the 5 polygons (not exactly) on each other
3. select all 3 vertice clusters that should be there now one after another and perform Ctrl + J (join vertices) on each of them
4. select the 5 poly cluster and do the same thing again. now youll have 25 polygons.
5. do it once more and you have 50 polys, way enough for a teleport for 1/4 of the range of the screen.
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline kornsick

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Re: One sided walls
« Reply #3 on: September 28, 2006, 07:07:20 pm »
a teleport polygon can be created with the following steps (in polyworks)

1. create a polygon with one side pointing into the direction of the wall. (witht the side, not with an edge)
2. paste it about 5 times and move the 5 polygons (not exactly) on each other
3. select all 3 vertice clusters that should be there now one after another and perform Ctrl + J (join vertices) on each of them
4. select the 5 poly cluster and do the same thing again. now youll have 25 polygons.
5. do it once more and you have 50 polys, way enough for a teleport for 1/4 of the range of the screen.
great! works for me xD
thank you. Avarax!

Offline 13579

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Re: One sided walls
« Reply #4 on: September 28, 2006, 07:16:25 pm »
there is a way...

place a teleport polygon on one side of the wall, so that it makes you get through the wall from the one side.

a teleport polygon can be created with the following steps (in polyworks)

1. create a polygon with one side pointing into the direction of the wall. (witht the side, not with an edge)
2. paste it about 5 times and move the 5 polygons (not exactly) on each other
3. select all 3 vertice clusters that should be there now one after another and perform Ctrl + J (join vertices) on each of them
4. select the 5 poly cluster and do the same thing again. now youll have 25 polygons.
5. do it once more and you have 50 polys, way enough for a teleport for 1/4 of the range of the screen.

you lost me at step 3

Offline Keron Cyst

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Re: One sided walls
« Reply #5 on: September 28, 2006, 07:29:29 pm »
Basically, just lay down a wall, have a polygon so a side of it is facing it; then select that polygon and, in PolyWorks, tap [CTRL] + E X 50. In-game, jump into and land on that side of the polygon; it should propel you through the wall, but you won't be able to return.

It looks something like this. All polygons are completely solid.

Offline O.R.I.O.N.

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Re: One sided walls
« Reply #6 on: September 29, 2006, 09:05:30 am »
Cool.  I'll try that, too.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.