Author Topic: db_3dstreets (Updated)  (Read 2768 times)

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Offline Wraithlike

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db_3dstreets (Updated)
« on: October 14, 2006, 10:26:01 pm »
Made out of boredom, but kind of cool looking.

Edit: now wypted for NSC, and fixed a few bugs.
« Last Edit: October 15, 2006, 01:43:51 pm by Wraithlike »

Offline Mistercharles

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Re: db_3dstreets
« Reply #1 on: October 14, 2006, 10:58:24 pm »
But did you give it 3d texture stretching?
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Offline Eagles_Arrows

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Re: db_3dstreets
« Reply #2 on: October 14, 2006, 11:09:56 pm »
Whoa... and I mean whoa...

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Offline Wraithlike

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Re: db_3dstreets
« Reply #3 on: October 14, 2006, 11:13:33 pm »
Oh, I just want to mention that there Is a giant random tree in the middle of the street, and the 3d texture stretching is limited at best.

Offline EnEsCe

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Re: db_3dstreets
« Reply #4 on: October 14, 2006, 11:33:06 pm »
Could you waypoint this map? It would be great for testing my Dodgeball bots on :)

Offline Wraithlike

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Re: db_3dstreets
« Reply #5 on: October 15, 2006, 01:32:57 am »
Sure, I can waypoint it, but do you mean just have the bots run toward the centre, or should it be more complicated?

Offline Keron Cyst

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Re: db_3dstreets
« Reply #6 on: October 15, 2006, 10:49:22 am »
Heheh.

Post a wireframe! Hide all scenery (if you even used any) and hit [CTRL] + A when taking the 'shot.

Offline Mistercharles

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Re: db_3dstreets
« Reply #7 on: October 15, 2006, 12:06:45 pm »
Could you waypoint this map? It would be great for testing my Dodgeball bots on :)
No... effing... way...

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Offline Wraithlike

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Re: db_3dstreets
« Reply #8 on: October 15, 2006, 01:34:36 pm »
Without scenery

I'm about to update too, because of a few problem that are easily fixable.

Offline Toumaz

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Re: db_3dstreets (Updated)
« Reply #9 on: October 15, 2006, 01:49:51 pm »
Awesome. Just... awesome.

Offline Hootie hoo

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Re: db_3dstreets (Updated)
« Reply #10 on: October 15, 2006, 02:01:11 pm »
Image removed please read the forum rules.

Offline KamikazeDuck

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Re: db_3dstreets (Updated)
« Reply #11 on: October 15, 2006, 05:11:55 pm »
That looks great. The shading, perspective, it's all perfect. I actually didn't recognise that you would've had to use scenery so the players appear to be in the middle of the road.

The only suggestion I have for this map is to get rid of the tree behind the tree in the middle of the road. As it is now, it looks pretty confusing trying to see what can be stood on and what can't. Here's what I mean (the back tree is gone).

Great job though, this is truly original.
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