Author Topic: Possible M79 Solution (NOT DELAY)  (Read 9288 times)

0 Members and 2 Guests are viewing this topic.

Offline Fishyyy

  • Major(1)
  • Posts: 45
Re: Possible M79 Solution (NOT DELAY)
« Reply #40 on: November 14, 2006, 07:32:46 pm »
lol and better yet u can use the low damage  to push ppl around without killing them =0
One Fish, Two Fish...

Offline Xagonix

  • Major(1)
  • Posts: 23
  • Asian Pride!
Re: Possible M79 Solution (NOT DELAY)
« Reply #41 on: November 14, 2006, 08:06:31 pm »
I think the M79 is overpowered. A slightly higher reload time would be great.
-[ The Xienator ]-

Playing Soldat since 1.3

Offline Death MachineX350

  • Camper
  • ***
  • Posts: 492
Re: Possible M79 Solution (NOT DELAY)
« Reply #42 on: November 14, 2006, 08:17:46 pm »
Just enlarge the splash damage like said before.

Joako

  • Guest
Re: Possible M79 Solution (NOT DELAY)
« Reply #43 on: November 14, 2006, 10:06:13 pm »
Just enlarge the splash damage like said before.

That's the whole point of this thread. We will have to just wait and see in 1.3.2 though.

Offline boer

  • Major
  • *
  • Posts: 99
Re: Possible M79 Solution (NOT DELAY)
« Reply #44 on: November 16, 2006, 09:17:03 am »
decrease the viewing range of whoever has the m79. and *lessen* the self damage (it was already increased in earlier version i think), because its only there to *iss you off and serves no real purpose( because of lag, the shot register too late and you hit your teammate and the selfdamage kills you). and i want to m79 jump.

Offline M.rSnow

  • Camper
  • ***
  • Posts: 482
Re: Possible M79 Solution (NOT DELAY)
« Reply #45 on: November 26, 2006, 07:33:21 am »
Sounds like a great idea but 100% whould meak it too easy too defeat. What about 50%?
Lapis: You need a vacation or a bullet though the head both works just fine by me.