Author Topic: Saw Glitch?  (Read 1283 times)

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ArmedManiac

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Saw Glitch?
« on: November 16, 2006, 02:01:28 pm »
I understand this is mostly due to lag, but it is so annoying when you hit someone with the saw and blood flies everywhere, but they are not all bloody(indicating they were hurt) and they do not die. There are so many glitches associated with the saw that it can be very hard to use. So, will all of those annoying glitches get taken out in the next version, or at least helped?

Offline Avis

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Re: Saw Glitch?
« Reply #1 on: November 16, 2006, 02:24:46 pm »
Yeah, because lag will be taken out of Soldat  ;)
BANG! 5:45 o' clock. It's the police raiding your home, blackmailing you.

Offline edak

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Re: Saw Glitch?
« Reply #2 on: November 16, 2006, 04:08:11 pm »
There's no way to help this AM, it's simply a product of lag.  There's no feasible way to improve this.

UPDATED 12-Aug-2010 FIXED LINKS!!!!! - 18 Apr 2007 - NOW WITH FULLLY MODDABLE MAP TEXTURES! Modders, further customise your soldat!

Offline Plonkoon

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Re: Saw Glitch?
« Reply #3 on: November 17, 2006, 12:46:06 am »
Maybe collision detection with the saw is flawed?

Offline Hans Lemurson

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Re: Saw Glitch?
« Reply #4 on: November 17, 2006, 01:21:14 am »
Or...it's Lag.  Have you ever "totally shot someone with a barret", yet the person was unscathed? 
Lag.

Lag is currently optional, and pressing alt+F4 will disable it for you if you don't like it.
May the Lag be with you.

Alt+F1 - F3 are hotkeys for your custom lag settings.
Alt+F4 will disable the lag entirely.

Offline edak

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Re: Saw Glitch?
« Reply #5 on: November 17, 2006, 10:15:45 pm »
LOL, Alt+F4, I love that function...   It's a product of the bad network coding.

UPDATED 12-Aug-2010 FIXED LINKS!!!!! - 18 Apr 2007 - NOW WITH FULLLY MODDABLE MAP TEXTURES! Modders, further customise your soldat!

Offline Fishyyy

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Re: Saw Glitch?
« Reply #6 on: November 18, 2006, 01:11:28 am »
well soemtimes they are crouched and u hit them but they bleed like crazy but dont die unless u crouch or prone next to them >_>
One Fish, Two Fish...