Author Topic: ctf_nuubia2 - needs work *update no.3 - 14/12/06*  (Read 1580 times)

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Offline ultraman

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ctf_nuubia2 - needs work *update no.3 - 14/12/06*
« on: December 13, 2006, 02:18:58 am »
I'm a big fan of ctf_nuubia, and I've wanted to make that's actually playable (unlike my last map, which was a complete ****ing failure :(
this is the most crappy map that has ever been nominated for the MotW
Hence, ctf_nuubia2! Any tips regarding...well anything at all to do with the map would be helpful.

OFFTOPIC QUESTION
Does anyone have ctf_tw_cannibals from when it was on Avarax's trenchwar server? I can't seem to find a d/l link.

UPDATE: Made the bases bigger, added another platform, fixed some bugs and fixed the overall size, it was faaaar too big before.

ANOTHER UPDATE: Followed Boxo's advice, made the routes in the middle more seperate and made the layout less complex, I also widened the entrance to the bases. I also d/l'd tw_cannibals, thanks to Avarax for the link.

YET ANOTHER UPDATE: Made two routes into the bases, and made the entrances bigger, hence, less bottleneck.
« Last Edit: December 13, 2006, 08:49:14 pm by ultraman »

Offline Wraithlike

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Re: ctf_nuubia2 - needs work
« Reply #1 on: December 13, 2006, 02:25:16 am »
You should make the bases a bit larger it looks like, and add 2 routes into them. And to give it that old school nuubia feel, color the bases red and blue.

Offline ultraman

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Re: ctf_nuubia2 - needs work *update 13/12/06*
« Reply #2 on: December 13, 2006, 03:57:52 am »
Actually, the bases are coloured red and blue, but I used a trasparent brush, so it's not so bright and wierd, it is, however, quite visible in-game.

Date Posted: December 13, 2006, 03:00:20 AM
Updated, see the threadstater for details.

Offline Boxo

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Re: ctf_nuubia2 - needs work *update 13/12/06*
« Reply #3 on: December 13, 2006, 05:16:11 am »
All that complicated stuff in the middle is pointless because there's only one narrow bottleneck to the bases. Also make the routes more clear and separeted, don't just throw some floating islands around.

Offline ultraman

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Re: ctf_nuubia2 - needs work *update 13/12/06*
« Reply #4 on: December 13, 2006, 05:35:47 am »
Ok, thanks for the advice Boxo, I'll get right on that.

Offline Avarax

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Re: ctf_nuubia2 - needs work *update 13/12/06*
« Reply #5 on: December 13, 2006, 05:41:57 am »
yeye boxo is correct and make the narrow entrance to the bases bigger or even add a second route into the base

EDIT:
« Last Edit: December 13, 2006, 05:44:49 am by Avarax »
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Offline ultraman

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Re: ctf_nuubia2 - needs work *update no.3 - 14/12/06*
« Reply #6 on: December 13, 2006, 08:50:19 pm »
Thanks for the advice and the link Avarax ;)

Date Posted: December 13, 2006, 07:19:44 AM
Updated, see the threadstater for details.

Date Posted: December 13, 2006, 09:32:13 AM
Another update, see the threadstater for details.