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The colour usage and darkness of the walls nullifies any aesthetic value of the texture.
You absolutely overused that jungletree, and the water looks like sewage.
The tunnel backgrounds are also very dark, you could've gone with a better solution ( lighter bg colour and black fx_light's at the top of them for a cave effect ).
The layout is daring, I'm guessing it would provide unique gameplay ( though I fear the constant dropping of the flag down to the sea might be annoying ), with players trying to push each other off ledges with constant spray and random spas-shots. I imagine M79 jumping could turn out as an issue.
In short: Nice idea, but not the best execution; this way it doesn't stand out of the poly-wonders people make nowadays.
I'm not a fan of totally re-making maps either, 's just a few pointers that could help you later on
It's a cool idea. Good timing too, as I'm deliberating what map to choose for MotW. *wink*