Author Topic: inf_night watch  (Read 4553 times)

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Offline Gold

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inf_night watch
« on: June 12, 2006, 03:54:45 am »
Made this map with a few tips from Soggy  ;)

Its not bot operative so you'll have to make waypoints yourself if you want to use it with bots.

Thanks To:

-Soggy (for testing and giving tips on the map  :) )
-Scott   (for testing the map)
« Last Edit: June 13, 2006, 05:19:48 am by Gold »

Offline Gold

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Re: inf_night watch
« Reply #1 on: June 12, 2006, 04:07:12 am »
Theres a preview of the map, but dont be fooled you must play the map before you will know if its good or good, or maybe better

Screenshot:  http://www.hostfilez.com/download.php?file=478
« Last Edit: June 12, 2006, 04:09:23 am by Gold »

Offline Aoba

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Re: inf_night watch
« Reply #2 on: June 12, 2006, 04:39:57 am »
Hmm, tunnel needs more scenery in my opinion. It looks too empty. Also, put some other sceneries than just trees or bushes. Also, below that moon thingie or whatever it is, you can see a patch of grass floating in midair.

It needs more scenery and shading IMHO. It looks rather empty...
Oh la la.

Offline Sotija

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Re: inf_night watch
« Reply #3 on: June 12, 2006, 05:28:55 am »
Looks good if i had a server i could add this map

Offline viggoloniggolo

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Re: inf_night watch
« Reply #4 on: June 12, 2006, 06:41:35 pm »
no overview?
Are you trying to get warnings from mods, because the rules clearly say you must add  an overview...


OMG, PLEASE WAIT 40 SECONDS!!!!!!!

And  I lost 40 seconds for THAT!!!!!!!!!

well, ok, how about shading?
« Last Edit: June 13, 2006, 06:33:32 am by viggoloniggolo »

Offline Wraithlike

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Re: inf_night watch
« Reply #5 on: June 12, 2006, 07:27:07 pm »
He has an overview vig...

Offline Gold

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Re: inf_night watch
« Reply #6 on: June 12, 2006, 11:30:35 pm »
Ok. ive seen some comments on what needs fixing and ive decided to start an update on the map "inf_night watch v2.0" ill start it by using opinions from people that leave reply's to the current version then ill release it when it either gets to packed or to perfect. :) so im going to use your opinions Aoba and thanks for wanting to use my map in your server Sotija if you had one ;)

Offline Gold

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Re: inf_night watch
« Reply #7 on: June 13, 2006, 01:53:45 am »
ok ive updated the map and fixed a few glitches i found.

There will be no more major updates on this map so this is the last version.


EDIT: viggoloniggolo what are you going on about?
« Last Edit: June 14, 2006, 03:52:14 am by Gold »

Offline Deadeye Rob

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Re: inf_night watch
« Reply #8 on: June 16, 2006, 10:00:55 am »
Ok first off, i would suggest a slightly larger central area, as most decent maps need a 'bloodbath' area. If you want to create a 'real' INF map (only three have lived up to my standards ;-) ) I would suggest lots of bushes and hiding areas, as well as a very dark environment.

The object of the game is for one team to get the flag and one team to defend right? Therefore, try a kinda stronghold position for defenders with a few search lights (atmospheric) for defenders advantage, and lots of hiding places and collisions for attacks advantage.

I always saw infiltration to be a slow yet exiting game not all 'guns blazing' and running away! it gets a lill boring and too similar to CTF. Make it different!

Offline Fraggy

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Re: inf_night watch
« Reply #9 on: June 16, 2006, 10:52:17 am »
omg 44 seconds wasted..


Offline Gold

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Re: inf_night watch
« Reply #10 on: June 19, 2006, 03:01:57 am »
Eh...... my next maps will have a better file host and image host lol

Offline -WildBill-

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Re: inf_night watch
« Reply #11 on: June 20, 2006, 05:25:35 pm »
eh, yeah needs shading in the polygons and more scenery... not bad though, the constuction itself is good.  :)
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?