I like it,
Thank you Elite Staff!
I'm glad to hear that.
Just as a note the server is still being worked on and doesn't have many maps right now. Please be advised that it's not the aim of the server to host really horrible looking maps such my ctf_climbwar2-4, but with few maps available it's still finding itself in rotation. As always I'm open to suggestions and contributions.
Right now the rotation is:
ctf_climbwar3f -- Final version of the vertical CTF "climbwar" map. Alpha plays on the inside trying to bring flag up while Bravo is confined to the outside where it must knock the top flag down. Both teams still need to kill the EFC and return if needed to score. I'm really proud of how this turned out and how balanced it is.
ctf_time -- My latest map based on a clock face. This time Alpha is on the outside while Bravo must use the clock numbers for cover. Both flags are embedded into the clock wall, and the map may still see adjustments depending on how it plays in practice. Right now I'm thinking the map favors the inside team with the numbers providing shelter a bit too much.
rce_Insane2e3 -- My edit of KamikazeDuck's great race/maze map, ctf_rce_Insane_2t, allowing both teams to fire through the center portion of the maze. Ideally teams will split into a race and cover team to ensure at least someone can make it through the end.
ctf_climbwar2-4 -- First attempt at a vertical CTF map. Really ugly. Map connects at the top, and there is an outside parachute spawn which allows a teammate to directly infiltrate the enemy base from time to time. I'm hoping to remake this soon because while it plays okay it really is that ugly.
rce_spiral -- Ice sliding dizzying race map by rr-. Very fast despite the enormous size of the map and lots of fun.
ctf_law_rambo4 -- Mothafix's LAW catch that I modified into a quasi-Duckhunt map. Still not really satisfied with how this plays, but, again, the server needs maps, so I leave it on until I can fix it or replace it with something better.