Author Topic: ctf_Relay : Setting the relay standard.  (Read 1164 times)

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Offline Raithah

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ctf_Relay : Setting the relay standard.
« on: December 20, 2006, 08:00:59 pm »
If there was a relay-mode standards association, I swear that I'd be on the council.

*ahem* Moving on, this is the ... *counts fingers* fifth map I've made so far. So far, the following comments have been posted in their various forms on each post:

'it looks like crap.'
'it's so terrible, I won't even download it.'
'you suck cuz you can't map.'
'i like it, PSYCH !'

If you're going to post, please don't use one liners like the anonymous people who I've descirbed above, and give a decent explaination as to why your crapping my map . I haven't tried making any standard CTF maps yet, so get used to these types of maps popping up every couple of weeks.

In any case, the objective of this game is simple : each of those three sphere-ish shapes are self contained. The only things that can leave are bullets, and the flag. Basicaly, the guy with the enemy's flag will pass it through the divides in a relay kind of match, in hopes that the person on the oposite side of the map can score.

Now, I'm working under the impression that not everyone is a glory hog and doesn't mind someone else taking the cap credit.

The interesting part of this map is that the odds say the enemy's flag is being tossed around elsewhere. That means that the group has to co-ordinate to ensure that their flag is ready to be capped upon when they return it. It's that simple peeps.



(Suggested players : 6-12)
« Last Edit: December 20, 2006, 11:50:38 pm by Raithah »

The preferred outcome of war is peace. Ironic, huh ?
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Offline Mistercharles

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Re: ctf_Relay : Setting the relay standard.
« Reply #1 on: December 20, 2006, 08:19:56 pm »
For the love of god, turn off grid, wireframe, and objects. No review until this is done.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Raithah

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Re: ctf_Relay : Setting the relay standard.
« Reply #2 on: December 20, 2006, 11:51:03 pm »
(Party pooper :| )

I fixed it for the love of god.

Edit: Sorry if that came off harsh, just been havn' a long couple of days.
« Last Edit: December 23, 2006, 12:30:56 am by Raithah »

The preferred outcome of war is peace. Ironic, huh ?
Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aliquam auctor lectus pulvinar neque. Vestibulum commodo nisl convallis nisi. Aliquam in magna. Quisque orci. Duis sed nunc eu quam egestas feugiat. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Nulla auctor turpis non urna. Sed porttitor. Donec et dui non odio.

Offline Horve

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Re: ctf_Relay : Setting the relay standard.
« Reply #3 on: December 24, 2006, 08:11:28 am »
did you make this map because you had a good idea or you just wanted to show off?
this map is not worth being showed off by anyway, it lacks scenery in the literaly way of the word.
since I cant see the colliders/objects I cant comment that either. Add in-game screenies aswell. thx 8-)

Offline Mr. Domino

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Re: ctf_Relay : Setting the relay standard.
« Reply #4 on: December 24, 2006, 08:18:11 am »
Looks like my Tic-Tac-Toe map. :)

http://elitectf.com/access/index.php?topic=241.msg2561#msg2561

I got to play it once with about five people. Unfortunately, I think getting enough people who know how to flag pass reasonably well and be willing to play a sectioned off map is pretty small. You're also at the whim of the random spawn, and only myself and another took advantage of /mercy to move around the squares to pass the flag as needed.

Offline Raithah

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Re: ctf_Relay : Setting the relay standard.
« Reply #5 on: December 24, 2006, 03:47:44 pm »
Yes Horve, I made this map to demonstrate my 'pwning' idea :) The intention was never to make a pretty map, just one that isn't ... verry .... bland. It's just a concept map, nothing worth more than thirty minutes of mapping time.

And to Domino : I think I have found an interesting way to defeat the requirement to have someone in every room. Have each time separated by a large, unnade-jumpable, nay impossible to dodge, wall. Then have a an extremely thin line going under it; just enough space for someone to prone and slide. Well. You spawn the flag on one side, then pass it low. Then those people pass the flag up on the other side. The only way to move the flag is to pass it, thus flag hoggers would be thorougly dissapointed when people start /mercy-ing themselves to get on their side. I think a visual example would help :
_____________________
|                   ||             |
|                   ||             |
|                   ||             |
|                   ||             |
|                   ||             |
|0     (<--flag||(flag-->)    0|
|                   ||             |
------------------------------- (<-- only players colide)
|                                  |
~~~~~~~~~~~~~~~ (<-- ice)

And there you have it.

BTW, don't suppose any of you guys can petition the forums to use a monospaced font...

Edit: I made a couple of changes to my idea, now it's best to throw the flag over the center divide, then fire at it w/ a gun. I think this would make a nice game-mode mod too (tripledot)
« Last Edit: December 24, 2006, 05:13:32 pm by Raithah »

The preferred outcome of war is peace. Ironic, huh ?
Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Aliquam auctor lectus pulvinar neque. Vestibulum commodo nisl convallis nisi. Aliquam in magna. Quisque orci. Duis sed nunc eu quam egestas feugiat. Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Nulla auctor turpis non urna. Sed porttitor. Donec et dui non odio.