Author Topic: DM - Greyday  (Read 1855 times)

0 Members and 1 Guest are viewing this topic.

Offline pissman

  • Major(1)
  • Posts: 2
DM - Greyday
« on: January 01, 2007, 03:21:05 pm »
My first DM map,I hope it is not awful...
download

Offline Horve

  • Flagrunner
  • ****
  • Posts: 692
  • Vig
Re: DM - Greyday
« Reply #1 on: January 01, 2007, 03:25:49 pm »
it is not very awful. the fog is pretty nice but you attempted the chakapoko style but you did not succeed at it, the colour variation from black to white is too sudden making the map look really strange, but I guess you were just doing it so that those lanterns cast light on the poly's...
the edges of the islands are too needle-ish and jagged so the soldier can get stuck in all that and some areas are too height advantage friendly such as the left middle area and maybe too open aswell.
good for a first map
I'm not going to download this because I dont want to.If it was attractive to me, I'd download it but I'm just fed up with seeing same ol' map all the time so nah for the originality.Thats just my opinion.
 interesting tex btw.
6.2/10
take it or leave it, case closed.
« Last Edit: January 01, 2007, 06:45:06 pm by Horve »

Offline pissman

  • Major(1)
  • Posts: 2
Re: DM - Greyday
« Reply #2 on: January 01, 2007, 03:53:29 pm »
There are not edges in this screen :/,but map have it.
Light work really sux,i know..
Quote
but you attempted the chakapoko style but you did not succeed at it
I don't know any styles,cuz i don't like downloading and watching any maps,maybe can except for VirtualTT  :).
« Last Edit: January 01, 2007, 03:57:39 pm by pissman »

Offline Terrordog

  • Major(1)
  • Posts: 40
Re: DM - Greyday
« Reply #3 on: January 03, 2007, 09:24:00 pm »
its nice3,but some black scenery comes over the light,also this map would be better if the bricks in mid air where lower and that there was allot more airspace and maybe a bit longe whit some buildings could make a really great sin city style