I did go on fmod.org to download FMOD but I have all the fmod.h file and all that but wen its time to compile I don't catch it very well I compile in the game.cpp file if yes explain me how to fix the error if no explain me what to do because it's not really clear.
I have a good idea if you want more people to help me with R put a post about that on the main page of soldat to say if someone wants to help to contact me at my yahoo mail address or someting like that because it's not everybody that have a forum account.
Date Posted: February 06, 2007, 09:58:40 PM
MM I'm desperateÂ
I tried to compile R with out FMOD because it dont work so I modify your code to do that wen I compile there was no error
. But wen it compiles at the end theres a compiler and linker output that apears on the screen that says:
In file included from c:docume~1 roy~2.hrtdesktopjulien~109source~1game.cpp:5:
c:docume~1 roy~2.hrtdesktopjulien~109source~1preheader.h:1: warning: `#pragma once' is obsolete
c:docume~1 roy~2.hrtdesktopjulien~109source~1game.cpp: In method `int CGame::LoadTileMap(char *)':
c:docume~1 roy~2.hrtdesktopjulien~109source~1game.cpp:2306: warning: assignment to `int' from `double'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xc01):game.cpp: undefined reference to `CEngine::InitSystem(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xcc5):game.cpp: undefined reference to `CEngine::FreeBitmap(SBITMAP)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xd15):game.cpp: undefined reference to `CEngine::FreeBitmap(SBITMAP)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xd65):game.cpp: undefined reference to `CEngine::FreeBitmap(SBITMAP)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xdb5):game.cpp: undefined reference to `CEngine::FreeBitmap(SBITMAP)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xe05):game.cpp: undefined reference to `CEngine::FreeBitmap(SBITMAP)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xe55):game.cpp: more undefined references to `CEngine::FreeBitmap(SBITMAP)' follow
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x2536):game.cpp: undefined reference to `CEngine::ShutSystem(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x2b88):game.cpp: undefined reference to `CEngine::LoadImageFrames(char const *, SBITMAP *, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x2bdf):game.cpp: undefined reference to `CEngine::LoadImageFrames(char const *, SBITMAP *, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x2c33):game.cpp: undefined reference to `CEngine::LoadImageFrames(char const *, SBITMAP *, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x2c81):game.cpp: undefined reference to `CEngine::LoadImageFrames(char const *, SBITMAP *, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x2ccf):game.cpp: undefined reference to `CEngine::LoadImageFrames(char const *, SBITMAP *, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x2d23):game.cpp: more undefined references to `CEngine::LoadImageFrames(char const *, SBITMAP *, int, int, int, int, int, int)' follow
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x472c):game.cpp: undefined reference to `CEngine::Delay(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x47dd):game.cpp: undefined reference to `CEngine::Delay(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x481c):game.cpp: undefined reference to `CEngine::Delay(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x489a):game.cpp: undefined reference to `CEngine::getTicks(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x49b8):game.cpp: undefined reference to `CEngine::getTicks(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x49d9):game.cpp: undefined reference to `CEngine::CheckSystemEvents(bool &)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x4a40):game.cpp: undefined reference to `CGame::MapAction(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x4a5c):game.cpp: undefined reference to `CGame::ProcessCutScene(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x4aab):game.cpp: undefined reference to `CGame::LudensTick(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x4b3c):game.cpp: undefined reference to `CTileMap::animate(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x4b9d):game.cpp: undefined reference to `CEngine::getTicks(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x4bc9):game.cpp: undefined reference to `CEngine::Delay(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x4bdc):game.cpp: undefined reference to `CEngine::Delay(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x4d20):game.cpp: undefined reference to `CEngine::FillBackground(int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x4d3c):game.cpp: undefined reference to `CGame::RenderCutScene(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x4e0b):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x4f97):game.cpp: undefined reference to `CEngine::DrawLine(unsigned int, unsigned int, unsigned int, unsigned int, unsigned char, unsigned char, unsigned char)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x50e8):game.cpp: undefined reference to `CEngine::DrawLine(unsigned int, unsigned int, unsigned int, unsigned int, unsigned char, unsigned char, unsigned char)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5129):game.cpp: undefined reference to `CGame::RenderAfterCutScene(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5199):game.cpp: undefined reference to `CGame::RenderCameraBox(int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5294):game.cpp: undefined reference to `CEngine::Blit(SBITMAP, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x549f):game.cpp: undefined reference to `CEngine::Blit(SBITMAP, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5577):game.cpp: undefined reference to `CEngine::Blit(SBITMAP, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5622):game.cpp: undefined reference to `CEngine::Blit(SBITMAP, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x568e):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x56d6):game.cpp: undefined reference to `stringWidth(SDLFont *, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5707):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5742):game.cpp: undefined reference to `stringWidth(SDLFont *, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5773):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x57ae):game.cpp: undefined reference to `stringWidth(SDLFont *, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x57df):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x581a):game.cpp: undefined reference to `stringWidth(SDLFont *, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x584b):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x58d0):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5948):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x59c0):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5a3d):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5aba):game.cpp: more undefined references to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)' follow
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5b9b):game.cpp: undefined reference to `CEngine::Blit(SBITMAP, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5bca):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5bec):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5c10):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5c35):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5c71):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5d57):game.cpp: more undefined references to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)' follow
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5ea4):game.cpp: undefined reference to `CGame::DrawTerminalMenu(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5eec):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5f0b):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5f62):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5fb9):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x5ff0):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x600e):game.cpp: more undefined references to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)' follow
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x6533):game.cpp: undefined reference to `CEngine::getTicks(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x6574):game.cpp: undefined reference to `CEngine::FlipBuffer(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x67b6):game.cpp: undefined reference to `CTileMap::getCell(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x6a5f):game.cpp: undefined reference to `CLudens::InitLudens(int, SBITMAP *, SBITMAP *, int, int, int, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x6a8a):game.cpp: undefined reference to `CEngine::random(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x6ae6):game.cpp: undefined reference to `CLudens::InitLudens(int, SBITMAP *, SBITMAP *, int, int, int, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x6b4e):game.cpp: undefined reference to `CLudens::InitLudens(int, SBITMAP *, SBITMAP *, int, int, int, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x6bbf):game.cpp: undefined reference to `CLudens::InitLudens(int, SBITMAP *, SBITMAP *, int, int, int, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x6c29):game.cpp: undefined reference to `CLudens::InitLudens(int, SBITMAP *, SBITMAP *, int, int, int, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x6cec):game.cpp: undefined reference to `CLudens::InitLudens(int, SBITMAP *, SBITMAP *, int, int, int, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x6d57):game.cpp: more undefined references to `CLudens::InitLudens(int, SBITMAP *, SBITMAP *, int, int, int, int, int, int, int, int, int, int, int, int)' follow
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x73ee):game.cpp: undefined reference to `CEngine::random(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x747c):game.cpp: undefined reference to `CLudens::InitLudens(int, SBITMAP *, SBITMAP *, int, int, int, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x74e7):game.cpp: undefined reference to `CLudens::InitLudens(int, SBITMAP *, SBITMAP *, int, int, int, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x7552):game.cpp: undefined reference to `CLudens::InitLudens(int, SBITMAP *, SBITMAP *, int, int, int, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x75b9):game.cpp: undefined reference to `CLudens::InitLudens(int, SBITMAP *, SBITMAP *, int, int, int, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x7624):game.cpp: undefined reference to `CLudens::InitLudens(int, SBITMAP *, SBITMAP *, int, int, int, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x768f):game.cpp: more undefined references to `CLudens::InitLudens(int, SBITMAP *, SBITMAP *, int, int, int, int, int, int, int, int, int, int, int, int)' follow
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x7fb2):game.cpp: undefined reference to `CEngine::random(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8006):game.cpp: undefined reference to `CPart::InitPart(SBITMAP *, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8063):game.cpp: undefined reference to `CPart::InitPart(SBITMAP *, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x808a):game.cpp: undefined reference to `CEngine::random(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x80de):game.cpp: undefined reference to `CPart::InitPart(SBITMAP *, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8141):game.cpp: undefined reference to `CPart::InitPart(SBITMAP *, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8167):game.cpp: undefined reference to `CEngine::random(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x81bb):game.cpp: undefined reference to `CPart::InitPart(SBITMAP *, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x821b):game.cpp: undefined reference to `CPart::InitPart(SBITMAP *, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8278):game.cpp: undefined reference to `CPart::InitPart(SBITMAP *, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x82cf):game.cpp: undefined reference to `CPart::InitPart(SBITMAP *, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x832b):game.cpp: undefined reference to `CPart::InitPart(SBITMAP *, int, int, int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x837f):game.cpp: more undefined references to `CPart::InitPart(SBITMAP *, int, int, int, int, int, int, int, int, int)' follow
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x83b1):game.cpp: undefined reference to `CTileMap::getCell(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8404):game.cpp: undefined reference to `CTileMap::getCell(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8427):game.cpp: undefined reference to `CTileMap::getCell(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x844a):game.cpp: undefined reference to `CTileMap::getCell(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x846d):game.cpp: undefined reference to `CTileMap::getCell(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8530):game.cpp: undefined reference to `CEngine::random(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8556):game.cpp: undefined reference to `CTileMap::setCell(int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x878f):game.cpp: undefined reference to `CTileMap::getCell(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x87eb):game.cpp: undefined reference to `CSprite::moveSprite(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8824):game.cpp: undefined reference to `CSprite::moveSprite(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x886e):game.cpp: undefined reference to `CSprite::moveSprite(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x88a7):game.cpp: undefined reference to `CSprite::moveSprite(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x88ee):game.cpp: undefined reference to `CTileMap::setCell(int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8a4b):game.cpp: undefined reference to `CTileMap::setCell(int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8a6d):game.cpp: undefined reference to `CTileMap::setCell(int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8cab):game.cpp: undefined reference to `CSprite::setAnimation(int, int, int, bool, bool)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x8d94):game.cpp: undefined reference to `CSprite::setAnimation(int, int, int, bool, bool)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x9396):game.cpp: undefined reference to `CSprite::convertPosition(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x9685):game.cpp: undefined reference to `CEngine::random(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0x9730):game.cpp: undefined reference to `CEngine::random(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xa60a):game.cpp: undefined reference to `CEngine::random(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xa624):game.cpp: undefined reference to `CEngine::random(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xa66d):game.cpp: undefined reference to `CEngine::random(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xa687):game.cpp: more undefined references to `CEngine::random(int)' follow
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xa965):game.cpp: undefined reference to `CSprite::moveSprite(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xaa18):game.cpp: undefined reference to `CSprite::moveSprite(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xaa4b):game.cpp: undefined reference to `CSprite::advanceAnimations(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xaa7e):game.cpp: undefined reference to `CSprite::convertPosition(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xab2d):game.cpp: undefined reference to `CEngine::Blit(SBITMAP, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xaca1):game.cpp: undefined reference to `CEngine::Blit(SBITMAP, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xae14):game.cpp: undefined reference to `CEngine::DrawRectangle(int, int, int, int, int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xae77):game.cpp: undefined reference to `CEngine::Blit(SBITMAP, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb246):game.cpp: undefined reference to `CSprite::kill(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb294):game.cpp: undefined reference to `CSprite::kill(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb2c8):game.cpp: undefined reference to `CGame::ResetMusicCheck(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb2da):game.cpp: undefined reference to `CDialogText::RestartDialog(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb591):game.cpp: undefined reference to `CSprite::setAnimation(int, int, int, bool, bool)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb676):game.cpp: undefined reference to `CSprite::setAnimation(int, int, int, bool, bool)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb7c9):game.cpp: undefined reference to `CGame::LudensResolveDependencies(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb86a):game.cpp: undefined reference to `CEngine::CreateSurface(SBITMAP &, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb925):game.cpp: undefined reference to `CEngine::BlitTo(SBITMAP, SBITMAP, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb952):game.cpp: undefined reference to `CEngine::GetPixel(int, int, SDL_Surface *)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb96a):game.cpp: undefined reference to `CEngine::GetColor(unsigned int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb987):game.cpp: undefined reference to `CEngine::GetColor(unsigned int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb9a4):game.cpp: undefined reference to `CEngine::GetColor(unsigned int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xb9cc):game.cpp: undefined reference to `CEngine::random(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xbde1):game.cpp: undefined reference to `CGame::ProcessCutScene(int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xbdf6):game.cpp: undefined reference to `CGame::StartCutScene(void)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xbf14):game.cpp: undefined reference to `CSprite::setAnimation(int, int, int, bool, bool)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xbfd7):game.cpp: undefined reference to `CSprite::setAnimation(int, int, int, bool, bool)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xcb68):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xcb87):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xcba6):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xcbc5):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xcbe4):game.cpp: undefined reference to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xcc03):game.cpp: more undefined references to `drawString(SDL_Surface *, SDLFont *, int, int, char *,...)' follow
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xd8d0):game.cpp: undefined reference to `CTileMap::setCell(int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xd8eb):game.cpp: undefined reference to `CTileMap::getCell(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xd90b):game.cpp: undefined reference to `CTileMap::setCell(int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xd926):game.cpp: undefined reference to `CTileMap::getCell(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xd946):game.cpp: undefined reference to `CTileMap::setCell(int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xd961):game.cpp: undefined reference to `CTileMap::getCell(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xd981):game.cpp: undefined reference to `CTileMap::setCell(int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xd99c):game.cpp: undefined reference to `CTileMap::getCell(int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text+0xd9bc):game.cpp: undefined reference to `CTileMap::setCell(int, int, int)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text$initFont__FPcfff+0x1d):game.cpp: undefined reference to `initFont(char *, float, float, float, float)'
C:DOCUME~1TROY~2.HRTLOCALS~1TempccSMaaaa.o(.text$initFont__FPc+0x23):game.cpp: undefined reference to `initFont(char *, float, float, float, float)'
C:DEV-C_~1Lib\libmingw32.a(main.o)(.text+0x8e): undefined reference to `WinMain@16'
and after I went to see if the exe was created but noting was thereÂ
so if you have an idea of what is apening please post back because normaly wen I compile a code theres no compiler and linker output that apears but the program pop out and the exe is created so I don't no what is if it continu im gona Â
. Â
my computer lol. If you have an idea of what it is apening, please post me