Author Topic: dm_htf_tunnels  (Read 2367 times)

0 Members and 2 Guests are viewing this topic.

Offline Ransom

  • Major(1)
  • Posts: 18
dm_htf_tunnels
« on: January 06, 2007, 06:09:27 pm »
My first posted map. Questions, comments, Ideas are all welcome.

I started to make this map with polyworks and then decided it was time I finally learned polyworks so I switched over to that.

The I designed the map so that hopefully the player would stard around or at the top and work his way down. I'm affraid that there is not any special theme to the map besides the obvious. The scenery in the map is rather sparce but I couldn't think of any other items it needed.

I now have some pictures. Sorry I didn't get them sooner.
« Last Edit: January 07, 2007, 06:14:46 pm by Ransom »
In ur house, steelin' ur pie.

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Re: dm_htf_tunnels
« Reply #1 on: January 06, 2007, 06:20:04 pm »
Please add pictures, seeing as it is the rules.

Offline VirtualTT

  • Veteran
  • *****
  • Posts: 1026
Re: dm_htf_tunnels
« Reply #2 on: January 06, 2007, 06:48:21 pm »
 :)
+you made waypoints
+first map
 :(
-random layout
-map has no description
-lack of scemeries
-horrible polygon structure

-it doesn't support HTF becouse there is no team spawn points
-map is too big
-map is boring
-i don't like bg

Offline ultraman

  • Flagrunner
  • ****
  • Posts: 797
Re: dm_htf_tunnels
« Reply #3 on: January 06, 2007, 07:15:27 pm »
Actually, it could still be used for HTF, Soldat will just use the other spawns ;)
Can't say anything 'til you post an overview.

Offline Mistercharles

  • Veteran
  • *****
  • Posts: 1371
  • +
Re: dm_htf_tunnels
« Reply #4 on: January 06, 2007, 09:07:02 pm »
You use Sava 0.21, didn't you?

Your palette choices are great, keep that up. However, sava uses bad poly structure. If you didn't use sava, then just lay out your polys better.
shoutout to m'boyz eagles_arrows, echo_trail, wraithlike, sadistatheart, chakapoko maker, jrgp, aznblood, chakra, keron cyst, et al, miss you, let's '#gather some day

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: dm_htf_tunnels
« Reply #5 on: January 07, 2007, 12:07:56 am »
... it doesn't support HTF becouse there is no team spawn points...
HTF doesn't need team spawns to work. They just make waypointing more convenient. In fact, if it wasn't for that, I'd promote HTF maps having only regular player spawns.

Offline Ransom

  • Major(1)
  • Posts: 18
Re: dm_htf_tunnels
« Reply #6 on: January 07, 2007, 06:17:24 pm »
You use Sava 0.21, didn't you?

Your palette choices are great, keep that up. However, sava uses bad poly structure. If you didn't use sava, then just lay out your polys better.

What's Sava?
In ur house, steelin' ur pie.