Author Topic: ZM_Graveyard  (Read 3835 times)

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Offline knight666

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ZM_Graveyard
« on: June 23, 2006, 09:40:12 am »
This is a ZombieMatch map.
So let me start by introducing the ZombieMatch rules:

Quote
You play on Team Match or Capture the Flag.
Survival is on, Advance and Realistic are optional.
Team Alpha consists of human players and bots.
Team Bravo consists of bots only (around 5 bots per human player, usually all Boogie Man)
Alternative rules:
Quote
You play on Team Match.
Survival is off, Advance and Realistic are optional.
At the start, Bravo consists of one human player (zombie) using chainsaw and  Alpha of everybody else (army).
As soon as the zombie kills anyone from Alpha, that player goes to Bravo.
When there are no players left in Alpha, the last one killed becomes the first zombie.



http://www.dkgames.be/stuff/Graveyard.zip

This map is my first waypointed map.
Yeeh for me. \o/

Have teh fun.

Offline Eagles_Arrows

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Re: ZM_Graveyard
« Reply #1 on: June 23, 2006, 09:51:25 am »
Oh, something different.

The atmosphere is perfect.

I wonder...will this spawn a whole new genre of maps?

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Keron Cyst

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Re: ZM_Graveyard
« Reply #2 on: June 23, 2006, 11:50:05 am »
There have already been plenty of zombie maps made in the past, usually for inf. I have two going for the stuff right now.

Nice atmosphere. Trees are a bit big.

I really wish the alternative rules could be made into a separate game mode...

Offline viggoloniggolo

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Re: ZM_Graveyard
« Reply #3 on: June 23, 2006, 02:10:28 pm »
nice point, cant nag about gameplay here.

can nag about the looks thow, here I go: UGLY!

yay!

4/10

Offline knight666

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Re: ZM_Graveyard
« Reply #4 on: June 23, 2006, 04:14:23 pm »
*dies a little inside*

You're a meanie.

Offline Wraithlike

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Re: ZM_Graveyard
« Reply #5 on: June 23, 2006, 08:54:15 pm »
He's not mean, He's just Vigg: The Mapping Forum's self declared Mega-Critic.

But he's rigth, it's really plain. I'd go A for effort though. :)

Offline Scrooge

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Re: ZM_Graveyard
« Reply #6 on: June 23, 2006, 11:24:58 pm »
The looks aren't bad but there not brilliant. the gameplay is good I tried it with about 17 zombies on three non-zombies. Good effort.
R.I.P Eric Harris and Dylan Klebold

Offline Rambo_6

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Re: ZM_Graveyard
« Reply #7 on: June 23, 2006, 11:31:41 pm »
Way to give a reason for hating the looks of the map, vig.

I'm surprised they actually gave you a second chance here.

Offline chrono

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Re: ZM_Graveyard
« Reply #8 on: June 24, 2006, 09:50:05 am »
cool just like it seems small for me... gj
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline TrmD

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Re: ZM_Graveyard
« Reply #9 on: July 07, 2006, 03:07:08 pm »
Looks O.K.

I think it would be fun with zombies... Nice atmosphere, scenery is O.K., but too small... Looks somewhat fun :)
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