Author Topic: Moving / movable Polygons  (Read 2796 times)

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Offline Lachlandavis

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Moving / movable Polygons
« on: January 26, 2007, 01:58:01 am »
I dont know how easy it would be to exectute this idea. And its more as a novalty thing for levels

Have polygons that could move when interacted with, Imagine like a see saw that was neccissary for you hop on so it would fall and you  could get to the next bit of the level or a wall that swings and has to be pushed open. Ricktey platforms that fell when you landed on them. It would add a whole new dimension to the game.

Or even if they werent polygons, but colliding scenery, and you could having moving water. Anyways, a bit of a farfetched idea.

Offline Raithah

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Re: Moving / movable Polygons
« Reply #1 on: January 26, 2007, 02:04:15 am »
I'm both bored and tired, so instead of making a link collage of all the other posts that are exact copies of this one, I'll just give you a quick linkie as to where you can check before you post next time.

Please don't make a habit of posting stuff like this.

The preferred outcome of war is peace. Ironic, huh ?
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Offline {depth}shaman

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Re: Moving / movable Polygons
« Reply #2 on: January 26, 2007, 02:05:45 am »
Soldat doesn't need moving polygons. I hope it never gets moving polygons and it would take years to program.
Life's like a shit sandwich. The more bread you have, the less shit goes down with each bite.

Offline Keron Cyst

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Re: Moving / movable Polygons
« Reply #3 on: January 26, 2007, 02:17:08 am »
Please read The Official Suggestions Sticky at the top of this section next time (which dictates that mobile polygons, water, and server-side scenery effects will never be implemented). Thanks.