Author Topic: Strategy  (Read 1635 times)

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Offline decoy.

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Strategy
« on: January 27, 2007, 06:56:47 am »
I'm curious of what method do others go about doing things while playing soldat. Would you prefer to play with any of the following features in tact such as Realistic, Survival or Advanced? What game modes (or submodes) do you favor out of the selection? Would yours be CTF, INF or Dodge Ball, or would you prefer to work alone? And how would you go about making use of the conditions presented?

I am positive that the lot of these things mentioned and more involve strategy when played weather there is an effective routine strategy that appears to be both cheap and noobish yet difficult to adjust to in it's occurance or those where one brings only a knife into a gun fight in order to make use of the weapon he or she has won while slaying the wielder of the weapon.

Date Posted: January 27, 2007, 06:36:58 AM
I will give an example of what I am asking from you.

While playing CTF on the defensive and away from my flag carrier in persuit of the efc, I would first request that those near the ffc leave one person to guard him (or her) in case there happens to be someone I could not help but to pass and leave alive with the use of the m79 (switching to the offensive). In the case that I do kill one who attempts to pass me (or a few) then I would be likely to use the boosting action from the weapon to knock me in the air if there is any in the hopes to avoid my victim's encounter once more. Most likely either they have returned to the scene of the murder, called over allies or taken an alternate route to avoid me the next time around. My priority currently lies on returning our flag.

Next, if I happen to sense (hear, see, etc) those who were in persuit of me upon my approach, passing then I'll make use of the times that the efc's team mates have left their flag carrier unguarded. This is providing that none of them either hear and/or see me or hear of where I am to approach from. Right then the flag carrier has a sense of vulnerability about itself. And most likely there are two things typical of a flag carrier waiting for their flag to be returned: They may have a barret to gain forsight for what's to come and/or be on a path away from harm yet capable of scoring on a moment's notice. I make use of my senses to see if I can hear any movement or the sound of the barret scope adjusting itself (providing that it's realistic to any measure or they are hidden from my eyes) to bring them out in the open by playing along.

I would also need to keep a stillness of sound about myself as well if the efc is to suspect nothing. It's like I know they are watching but they don't know I know. XD Approaching head on to force their hand(s, providing that there's more than one there.) I would act as if I would submit myself to their plot to hit me either where I am or where I land and make a quick switch up by movement of some sort (prone or jumping). At the same time, I would fire a shot with the m79 to do some harm. If they are grounded and the shot does not kill then I'll make use of nades and lay them out to use my next shot to trigger a blast that covers the area below. Providing that there was some damage done, I would take advantage of another missed shot (if I get the chance) and use the socom to finish them off. Then I would return the flag if I'm not clumsy as I am with my usual nades, killing myself and all. XP

Note that this is not a strict strategy. I change upon the situation given weather it be weapons to even my hat...yes the absence of a hat has helped me too. XD Pressing alt + 3 removes it if you had one on before getting shot.
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Offline Krillious

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Re: Strategy
« Reply #1 on: January 27, 2007, 07:31:12 am »
I like to play inf so i just join alpha and rush all the campers (i only kill like 1 or 2 of them) and cap
in ctf I rush and spray and killing some people on the way

Offline Captain Ben

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Re: Strategy
« Reply #2 on: January 27, 2007, 09:38:40 am »
i slow down and let my teammates get ahead so they get killed first

Offline Kimimaro

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Re: Strategy
« Reply #3 on: January 27, 2007, 01:03:51 pm »
Well I try to shot everybody with hiding :>

C'est Kimimaro!!!

Offline decoy.

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Re: Strategy
« Reply #4 on: January 27, 2007, 07:49:55 pm »
i slow down and let my teammates get ahead so they get killed first
That works for me in realistic mode too. :) I let one to two get ahead of me to give me an idea as to where to shoot. Once my team mate I've used as a decoy takes and delivers a couple of shots, I pop up to take claim to the kill with one shot using a rugar. XD
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Offline Not Not Muldritch

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Re: Strategy
« Reply #5 on: January 27, 2007, 08:27:13 pm »
I annoy the shit out of everyone until they begin purposely hunting me, then hop about the map like a little kid who found a secret sugar stash until the other team realizes that my team capped three times while they were trying to kill me.

Offline MofoNofo

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Re: Strategy
« Reply #6 on: January 27, 2007, 09:29:07 pm »
I whip out a saw and try and kill as many people as I can.

Even in clanwars if I know we're going to lose ;P
(eg 2 days ago we were warring this really good clan who were up with fake names, and on maya2 i told everyone to rush mid with saw XD)

Offline a-4-year-old

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Re: Strategy
« Reply #7 on: January 28, 2007, 01:48:32 pm »
it all depends on the weapon, with the ruger i just wait until the sprayer is done and cap him. With short range guns keep them at short range, with long range guns keep your distance. when they have long range, move in or evade a lot, and when they have short distance guns keep away.

Also if you are going to do some running and gunning, put your cursor as far forward as possible, so you don't see them too late.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline Dascoo

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Re: Strategy
« Reply #8 on: January 29, 2007, 07:04:31 pm »
i slow down and let my teammates get ahead so they get killed first

that always works

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Offline 1010011010

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Re: Strategy
« Reply #9 on: January 29, 2007, 07:15:22 pm »
People use strategy in Soldat?

Offline decoy.

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Re: Strategy
« Reply #10 on: January 30, 2007, 02:26:12 pm »
i slow down and let my teammates get ahead so they get killed first

that always works
Not always.

An obvious disadvantage to that would be what happens at the beginning of a match for an example. Both teams rush towards the mid to fight as they always do. More than likely they are running along similar paths but there will be some moments when they split up. I love when that happens because when we do that, it lets me know what opponent is moving where, even if I'm not there. If I see no one along my path the most likely the opponent's focus is where a team mate of mine was killed. All the while when your team mates are taking the time to respawn (whether it be 1 sec or 10 seconds), the opposing team which has killed your team off will be prepared to overpower you from different directions given that being the case.

Once they approach your base with only you there, how are the rest of your team mates to aid you when you're a team short for a small interval of time? I know it is possible to take out alot with one man and some thought at hand but it's not a wise thing to do, letting your entire team roll over for you to be the last target.

Sure, in RS mode, I'll allow one team mate to go ahead of me to take the hit, giving me an idea as to where it came from so I can retaliate with one pick of the rugar but otherwise it wouldn't be wise. Even in regular mode, allowing such a thing is like allowing the opposing team to gain momentum in the match for it to almost (note I said almost) result in a T.K.O. at that (the opposite is possible for the same result, but most likely my case sticks). The best I would say for an alternative of that idea is to go forth and help them but don't always be too quick to rush in like some do. There do need to be some alive to capture the flag, unless everyone on the opposing team are in all bad shots. :/
[FF|LL|HE[Cide/Decoy/Not Batman!:
[[ 300.91m | sniping distance
[[ 85:0 | kill:death ratio
[[ us.socom | favorite weapon