Author Topic: » ctf_Grind  (Read 2312 times)

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Offline Boxo

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» ctf_Grind
« on: February 20, 2007, 05:54:53 pm »



I've been working on another unconventional CTF for a few days, and here it is. Continuing with the industrial style from ctf_Steel, but with more lovely polyart. Preliminary playtests indicate that the map rocks.

Thanks to Keron Cyst for waypoints and VirtualTT for the texture.

  • waypointed: yes
  • polygons: 436
  • scenery: 47(!)

The download is only 75.2kB. The map gives very good FPS and will not lag older computers.

DOWNLOAD CTF_GRIND BY CLICKING THIS LARGE TEXT
« Last Edit: February 20, 2007, 06:12:22 pm by Boxo »

Offline Keron Cyst

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Re: » ctf_Grind
« Reply #1 on: February 20, 2007, 06:28:12 pm »
I will not click the large text! :P I like the narrow shafts. What is that white box in the bottom and a little to the right of the picture? I bet you didn't notice that I flipped around the right side of central yellow polygon pipes ;D (Before, they were both facing up-right)

Offline iDante

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Re: » ctf_Grind
« Reply #2 on: February 20, 2007, 06:31:16 pm »
looks good, but I would like there to be more scenery. I dont know how you would do it but that would be nice.

Offline Iq Unlimited

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Re: » ctf_Grind
« Reply #3 on: February 20, 2007, 06:34:00 pm »
Neato lookin :D. Gameplaywize quite balanced and loads of fun.  A lot of close range m79ing is present and this reminds me of nuubia for some reason for the weps you use for it...

// * OFFTOPIC rawr 300 posts :)

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scg_912

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Re: » ctf_Grind
« Reply #4 on: February 20, 2007, 06:45:02 pm »
:o N1 Boxo I <3 it :P

Offline Avarax

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Re: » ctf_Grind
« Reply #5 on: February 20, 2007, 07:01:48 pm »
this looks a bit too similar to ctf_steel in my eyes, layoutwise ;-(
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Boxo

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Re: » ctf_Grind
« Reply #6 on: February 20, 2007, 07:17:00 pm »
Thanks for the comments everyone.

I will not click the large text! :P I like the narrow shafts. What is that white box in the bottom and a little to the right of the picture? I bet you didn't notice that I flipped around the right side of central yellow polygon pipes ;D (Before, they were both facing up-right)
Whoa, you did. Also that is the cursor.

this looks a bit too similar to ctf_steel in my eyes, layoutwise ;-(
Can't see what you're talking about, the layouts are totally different.

Offline Mr. America

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Re: » ctf_Grind
« Reply #7 on: February 20, 2007, 07:19:50 pm »
nice boxo. perhaps some backgroundscenerys? don't know what, but some industrial buildings or something would be nice. The background is boring yet ;) .

And don't use so large texts! 'key?
« Last Edit: February 20, 2007, 07:21:38 pm by Mr. America »

Offline ultraman

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Re: » ctf_Grind
« Reply #8 on: February 20, 2007, 07:36:16 pm »
Nice one Boxo, as usual.

Offline chakapoko maker

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Re: » ctf_Grind
« Reply #9 on: February 21, 2007, 06:33:22 am »
Nice layout and looks. Plays well too. And I like the slope feeling through the map.

Offline Shadow G-Unit

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Re: » ctf_Grind
« Reply #10 on: February 21, 2007, 05:37:42 pm »
Sexy! DL's


Ingame: King Legend.10- | Clan: In10sitY | Prev. Clan: OXiD | M79 Slag

Offline jrgp

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Re: » ctf_Grind
« Reply #11 on: February 21, 2007, 11:12:15 pm »
I love the wiry map border, looks awesome.
Your poly usage is awesome.

What I like about this map the most is it's uniqueness.

*Downloads with pleasure :) *
There are other worlds than these

Offline Horve

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Re: » ctf_Grind
« Reply #12 on: February 23, 2007, 08:29:13 am »
just to bring out that ctf_grind name HAS BEEN TAKEN ALREADY