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I do not support this.When in clangames, let ssay you play alt route. Then your team is killed, EFC goes main route. Do you start pursuiting the EFC on main route, or do you give up and make sure no one will come from alt route, to make a double-cap?Decisions needed to make in the thirll of the battle... They seperate good and bad pleyers from eachother.
Quote from: Clawbug on February 18, 2007, 03:30:57 pmI do not support this.When in clangames, let ssay you play alt route. Then your team is killed, EFC goes main route. Do you start pursuiting the EFC on main route, or do you give up and make sure no one will come from alt route, to make a double-cap?Decisions needed to make in the thirll of the battle... They seperate good and bad pleyers from eachother.while i understand what you're saying, i think that the enemy team has enough of an advantage already (by having the flag) - so to worry about a double-cap shouldn't even come into question.
Quote from: zyxstand on February 18, 2007, 09:23:24 pmQuote from: Clawbug on February 18, 2007, 03:30:57 pmI do not support this.When in clangames, let ssay you play alt route. Then your team is killed, EFC goes main route. Do you start pursuiting the EFC on main route, or do you give up and make sure no one will come from alt route, to make a double-cap?Decisions needed to make in the thirll of the battle... They seperate good and bad pleyers from eachother.while i understand what you're saying, i think that the enemy team has enough of an advantage already (by having the flag) - so to worry about a double-cap shouldn't even come into question.And well you don't seem to know what you're talking about :X That's the first thing you should think of especially if you're leading.Besides this is really stupid, if you the game to be even slower and people to respawnkill you for 10 seconds or more, then yea add it.