Anyone mind helping me balance out the weapon's power for my Crimsonland mod?
The fire rate, clip, and reload time stay the same (
as they're the same as that of the weapons my mod replaces), what I need is a speed and power balance so no weapons will be grossly overpowered.
Here it is so far: (
Yes, I realize the barrett is godlike. I was going to change it.)
[USSOCOM]
Damage=175
FireInterval=30
Ammo=12
ReloadTime=72
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
[Desert Eagles]
Damage=210
FireInterval=43
Ammo=12
ReloadTime=103
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
[HK MP5]
Damage=106
FireInterval=6
Ammo=30
ReloadTime=72
Speed=189
BulletStyle=1
StartUpTime=0
Bink=-18
MovementAcc=1
[Ak-74]
Damage=100
FireInterval=9
Ammo=16
ReloadTime=180
Speed=240
BulletStyle=1
StartUpTime=0
Bink=-12
MovementAcc=1
[Steyr AUG]
Damage=73
FireInterval=7
Ammo=25
ReloadTime=72
Speed=260
BulletStyle=1
StartUpTime=0
Bink=-24
MovementAcc=1
[Spas-12]
Damage=108
FireInterval=29
Ammo=8
ReloadTime=180
Speed=160
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=1
[Ruger 77]
Damage=240
FireInterval=44
Ammo=6
ReloadTime=132
Speed=330
BulletStyle=1
StartUpTime=0
Bink=10
MovementAcc=3
Damage=1
FireInterval=19
Ammo=8
ReloadTime=180
Speed=100
BulletStyle=2
StartUpTime=0
Bink=45
MovementAcc=3
[Barret M82A1]
Damage=130
FireInterval=36
Ammo=6
ReloadTime=96
Speed=700
BulletStyle=1
StartUpTime=0
Bink=-40
MovementAcc=3
[FN Minimi]
Damage=67
FireInterval=6
Ammo=30
ReloadTime=78
Speed=265
BulletStyle=1
StartUpTime=0
Bink=-20
MovementAcc=2
[XM214 Minigun]
Damage=60
FireInterval=6
Ammo=100
ReloadTime=240
Speed=290
BulletStyle=1
StartUpTime=0
Bink=-5
MovementAcc=1
[Flamer]
Damage=750
FireInterval=3
Ammo=200
ReloadTime=120
Speed=40
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=1
[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=1
[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=1
[Combat Knife]
Damage=225000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=130
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
[Chainsaw]
Damage=2100
FireInterval=1
Ammo=120
ReloadTime=90
Speed=70
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=1
[M72 LAW]
Damage=150000
FireInterval=80
Ammo=5
ReloadTime=72
Speed=230
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1
[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=1
[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=1
[Stationary Gun]
Damage=180
FireInterval=6
Ammo=100
ReloadTime=76
Speed=360
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=1