Author Topic: kz_classic  (Read 4243 times)

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Offline Avarax

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kz_classic
« on: January 09, 2007, 06:45:54 pm »
yay, i once again made some climbmap. it's my classic style and somewhat resembles the original first climb map kz_sky. however it is fully shaded (and the technique is soooooooooooo extremely elaborate!) and has many new climb elements that wouldnt have been possible before (because of the backflip and certain teleport polys).
it contains a couple of secrets and a total of 4 areas. it's the old checkpoint system. you start at red, then you climb to blue, yellow, green, finish.

well, just look at the screens.

« Last Edit: January 10, 2007, 11:46:58 am by Avarax »
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Horve

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Re: kz_classic
« Reply #1 on: January 09, 2007, 07:25:20 pm »
looks like sex, which is always a pleasure.
retro is back in da house, so the roof is on fire, dont bring the water, let the mo***** burn, burn mo******, burn.
this map is great, I can tell it without downloading, plus I have faith in you anyways.
I think you have playtested it so it shouldn't have any bugs either.
« Last Edit: January 09, 2007, 08:02:17 pm by Horve »

Offline Iq Unlimited

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Re: kz_classic
« Reply #2 on: January 09, 2007, 08:39:37 pm »
:o I like, I wish my climb map could look this sexy  [retard]

also a pleasure to climb very few bugs, your secrets were annoying to find :P, I hadta go cheat off of polyworks xD.


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Offline Underworld

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Re: kz_classic
« Reply #3 on: March 03, 2007, 02:11:00 pm »
Looks good,nice texturing and shading BUT...far to easy.
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?