Author Topic: dm_forest  (Read 2445 times)

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Offline Blue-ninja

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dm_forest
« on: March 26, 2007, 01:36:12 pm »
Will include download if people like this map. ::)

Overview

 8)

Offline Laser Guy

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Re: dm_forest
« Reply #1 on: March 26, 2007, 01:41:07 pm »
I can say it looks ok 2 me. But one idea, can u make screenshots of map without the grid??
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Offline Zephyen

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Re: dm_forest
« Reply #2 on: March 26, 2007, 01:47:35 pm »
Indeed, consider removing the grid, it creates a sort of blur from this distance on the overview. A few in game shots would really help see how in game would look.
As for the scenery, it is very nice, and I like the roots coming from the bottom. The trees seem a bit stretched out, but in game I'm sure that's a different story.

You should probably post the download anyway, simply because it allows us to both see the overview and test it personally before commenting.
Remember, "Nothing ventured, Nothing gained" The constructive criticism from someone else playing the game can truly help build your skills in map making, and many other such things.

Offline Laser Guy

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Re: dm_forest
« Reply #3 on: March 26, 2007, 01:52:58 pm »
Indeed, consider removing the grid, it creates a sort of blur from this distance on the overview. A few in game shots would really help see how in game would look.
As for the scenery, it is very nice, and I like the roots coming from the bottom. The trees seem a bit stretched out, but in game I'm sure that's a different story.

You should probably post the download anyway, simply because it allows us to both see the overview and test it personally before commenting.
Remember, "Nothing ventured, Nothing gained" The constructive criticism from someone else playing the game can truly help build your skills in map making, and many other such things.

totaly agree
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Offline -Skykanden-

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Re: dm_forest
« Reply #4 on: March 26, 2007, 02:07:54 pm »
litle... map but nice

Offline Zephyen

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Re: dm_forest
« Reply #5 on: March 26, 2007, 02:26:36 pm »
Indeed, who needs waypoints for such a small map. That'd just give them a linear walk for maybe half a second at the most in a good sized game. I can tell just by looking at it that if I play my normal styles offline, there'll be an endless stream of bullets everywhere =P

Offline Keron Cyst

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Re: dm_forest
« Reply #6 on: March 26, 2007, 02:28:22 pm »
Rated 2; it's way too scenery-heavy. The layout is nice (Lagrange-style maps have always been cool), but I'd rather you take much more time working with polygon colors and the texture than almost completely depending on scenery as the map currently does.

Offline Laser Guy

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Re: dm_forest
« Reply #7 on: March 26, 2007, 02:42:51 pm »
aw, come on!! I made Jungelee and it had a whole lotta scenery!
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Offline Laser Guy

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Re: dm_forest
« Reply #8 on: March 27, 2007, 10:19:42 am »
There is one thing I (personally) don't like... you streched some bushes 2 much.
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Offline -Skykanden-

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Re: dm_forest
« Reply #9 on: March 27, 2007, 10:23:16 am »
thx for the dwnload! but taths funny but for the sprayers, snipers and m79'rs thast an ''Fast food Restaurant''

Offline -Skykanden-

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Re: dm_forest
« Reply #10 on: March 27, 2007, 10:42:16 am »
It's perfect for a zombie map, though. :o
yeah but with a lot of zombies can be funnY!

Offline Zephyen

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Re: dm_forest
« Reply #11 on: March 28, 2007, 02:30:25 pm »
First off, it's good to update your first post with the download, and other overview, else people reading will think it is still in a "Preview" format.
Also, it really helps people if you go and attach the file to your post, this makes it easier to grab, even more so when you used Rapidshare to upload it.

I'll get back with some ingame perspectives in a few moments when I get on Soldat.

EDIT
Well, overall I found zombies to stop and punch at nothing a few cm from their target, until you ran in and killed them yourself. I had a match of me vs 25 zombies and I came out 1000 to 0 =/ Normally they kill me when I can no longer fly away and get trapped between them in the middle of reloading... But that never happened because I could simply charge through and kill them as I went, landing in the water area far before the opponents even reached me.

Also, it was missing 3 or more sceneries. You need to include in the .zip file all the scenery and the texture you used in their respective folders (scenery-gfx and texture-gfx).

If you waypoint it enough to get the bots down to the middle (simply put waypoints connecting them down into the center, they'll get into the fray and make massive battles very fun).
« Last Edit: March 28, 2007, 02:48:47 pm by Zephyen »

Offline Zephyen

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Re: dm_forest
« Reply #12 on: March 28, 2007, 06:45:16 pm »
Blue-ninja, open the thing with Polyworks. Every scenery you used should be along the list of sceneries (which you should clear unused by clicking the little arrow near the X for that window).

As for Waypointing. Simply lay down a waypoint along the way (upper left below left-most spawn) that has the properties "Right" (right click and click "right" to set that as an option). Next Hold shift, and move the mouse under the next spawn point, and click again. Do so down the valley side to the very bottom.
At this point, let go of Shift, if it does not let you make a waypoint not connected to the others, simply place one and then undo (Ctrl+z). This is what I do.
Now, go to the upper right, and do the same there but choose to go left (uncheck Right and check left). I don't know exactly, but you may need to do this for both Path 1 and Path 2, but just try Path 1.

This is all you need to do to waypoint. Make sure to have waypoints in places normally not expected for bots to go, incase they are chasing a human and find themselves there.

This is a very easy waypoint set-up, just follow step by step and you'll have all your bots converge at the bottom the moment they are not in view of another enemy in which case you can have a massive brawl there.