I've got...
procedure OnLeaveGame(IP, Nickname: string;Team: byte);
begin
if Join[IPtoID(IP)] = false then begin
Join[IPtoID(IP)] := true;
Command('/say ID = ' + InttoStr(IPtoID(IP)));
end;
end;
but it seems to end up with 32... when i should have been the player's ID.. (2 in my case)
is this my bad? or is it gona b a fix in next version? or just something thats never going to be fixed?
how would i go about getting the ID of the player who just left?