Author Topic: Weapon weights  (Read 4305 times)

0 Members and 1 Guest are viewing this topic.

Offline thenonliner

  • Major(1)
  • Posts: 40
  • Unregistered, hence my name.
Weapon weights
« on: April 04, 2007, 05:10:40 pm »
Giving weapons a certain weight could be something cool for realistic mode... probably one of the biggest flaws with this suggestion i minigun surfing.
And now, for something completely different:

Offline Lord Frunkamunch

  • Veteran
  • *****
  • Posts: 1418
  • DRR...DRR...DRR...
Re: Weapon weights
« Reply #1 on: April 04, 2007, 05:26:45 pm »
Nah, it's not needed at all, plus it'd take balancing (as in, minigun surfing may be annoying, but the minigun itself is by far the single most crappy weapon, so hindering it with more weight would either be a mistake on the part of the beta testers, or they could implement this and scrap the existing weapons.ini to make it fair, all to solve just one problem which really is less a flaw in the weapon itself than players abusing a weapon).

In other words,

No.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

Offline Therion

  • Major
  • *
  • Posts: 56
  • Realism Fetishist
Re: Weapon weights
« Reply #2 on: April 05, 2007, 02:33:14 am »
I like this idea (as an option). It would help to balance machineguns and miniguns in realistic mods.
My DA gallery

"Black, fearsome and grim and mighty Panzer division Marduk rolls over enemy land
Striking hard and fast against your lines We blow your fortress into sand"

Offline NorrisScott

  • Soldier
  • **
  • Posts: 126
Re: Weapon weights
« Reply #3 on: April 05, 2007, 06:46:11 am »
The thing with this would mean that to counter-balance the problem with the incredible weight the minigun you would have to probably have the soldier crouch. At least then it can be implied that the soldier has legs for the gun to rest on for him to fire.

That might force some strategy into the minigun, but trust me: when you implement something, you don't want to force people to do anything, you want to make it an option. I doubt this would get much support in that aspect.

It's a good idea though, but we also have to remember that our little Soldats would, in real life, be physically trained to handle the weapons in the game relatively well-- weight included.

Soldat Name: Kazuo Kiriyama

Offline Zamorak

  • Camper
  • ***
  • Posts: 475
Re: Weapon weights
« Reply #4 on: April 05, 2007, 07:56:05 am »
Minigun surfing was nerfed a long time ago, in version 1.3.

Now, it's not a problem like it was in <1.2.1

Also, weapons having weight would adversely affect the balance.
ZamoraK |2Wai|

Offline Magic Odd Effect

  • Camper
  • ***
  • Posts: 371
Re: Weapon weights
« Reply #5 on: April 05, 2007, 10:06:43 am »
It depends. I mean, would the Barret be affected?

A real person CANNOT, I repeat, CANNOT, fire either a pair of D'Eagles, a Barret, or a minigun while standing, unless he wants to be knocked back about ten feet, or lose full use of his arms for the rest of his life.

The reason being is that the D'Eagles and Barret both fire .50 cal bullets, and that's why they weigh so much, because those bullets are FREAKING heavy. Plus, the minigun weighs in advance of 200 pounds. The modified version, even....couldn't be fired from anything but a tripod mount, or a stationary position such as a boat or helicopter. If weight were implemented, all three of these weapons would be severely hindered, and that's horrible for snipers, D' Eaglers, and anyone stupid enough to use the minigun these days.

If you want realism here, then this is a good idea. Otherwise, it'd ruin the fun of the game.

No.

Don't say that you're Magic. Because you aren't, and I am.
All-around good with weapons that aren't long range, except in TW.
Now be careful out there, soldier.
Best Newbie in the May 2007 Soldatforums Member Awards!

Offline Mangled*

  • Flagrunner
  • ****
  • Posts: 925
  • Never Wrong
Re: Weapon weights
« Reply #6 on: April 06, 2007, 09:58:38 am »
Weight isn't a very good idea.

We'd end up with a counter-strike style situation with everybody running around really fast with knives out and then switching to barrett or Minimi when they see an enemy.

Also it'd be difficult to implement, and ruin soldats fast-paced gameplay.
"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20

Offline boer

  • Major
  • *
  • Posts: 99
Re: Weapon weights
« Reply #7 on: April 07, 2007, 06:47:08 am »
^^ but your weight should be based on your total package, say drop the primary and nades so you could be faster with saw, then it would be great because increased agility makes up for a lesser arsenal, however the effect should be slight.

Mangled, why would it ruin "the fast paced gameplay"? Give reasons, son.
It should be easy to implement, but to balance is another matter.
« Last Edit: April 07, 2007, 06:50:35 am by boer »

Offline JohnCena

  • Soldier
  • **
  • Posts: 103
  • Down since day one!
Re: Weapon weights
« Reply #8 on: April 12, 2007, 02:04:21 pm »
I really dont like the decision it would be stupid and if the wep weight then for the realisitc mod should be a stamina bar 2 and i think thats stupid
You want some come get some!

Offline Avis

  • Camper
  • ***
  • Posts: 324
  • Aufmachen, Gestapo
Re: Weapon weights
« Reply #9 on: April 12, 2007, 06:57:24 pm »
It depends. I mean, would the Barret be affected?

A real person CANNOT, I repeat, CANNOT, fire either a pair of D'Eagles, a Barret, or a minigun while standing, unless he wants to be knocked back about ten feet, or lose full use of his arms for the rest of his life.

The reason being is that the D'Eagles and Barret both fire .50 cal bullets, and that's why they weigh so much, because those bullets are FREAKING heavy. Plus, the minigun weighs in advance of 200 pounds. The modified version, even....couldn't be fired from anything but a tripod mount, or a stationary position such as a boat or helicopter. If weight were implemented, all three of these weapons would be severely hindered, and that's horrible for snipers, D' Eaglers, and anyone stupid enough to use the minigun these days.

If you want realism here, then this is a good idea. Otherwise, it'd ruin the fun of the game.

No.


Eagles... perhaps, Barrett is always used while lying on the ground, and the minigun...  :)

The weights themselves?

Eagles with ammunition ~3.8 kg
MP5 with ammunition ~3kg
AK74 with ammunition ~3.6kg
AUG with ammunition ~4kg
Spas12 with ammunition ~4.5kg
Ruger 77 with ammunition ~3.3kg
M79 with ammunition ~2.9kg
Barrett with ammunition ~14.5kg
FN Minimi ~7.7kg
XM 214 Minigun with 100 rounds ~15.6kg
[...And i guess you couldn't rush with the chainsaw anymore :(]

The Barrett, Minimi and the minigun would be mainly stationary, where the M79 would become even more of your average "lolz i rushed u and u dieded"-firearm.

As an option, ok, forced, no.
I think there should be more OPTIONS for the game anyway, just to provide more customization.
(Lowgrav-Instagib WOULD be fun)
« Last Edit: April 12, 2007, 07:01:37 pm by Avis »
BANG! 5:45 o' clock. It's the police raiding your home, blackmailing you.

Offline Toxic Avenger

  • Major
  • *
  • Posts: 62
Re: Weapon weights
« Reply #10 on: April 14, 2007, 11:11:14 am »
I don't know about weights, though I think you should be able to move faster when you're carrying only one weapon.

Offline SDFilm

  • Inactive Staff
  • Veteran
  • *****
  • Posts: 1266
Re: Weapon weights
« Reply #11 on: April 14, 2007, 11:23:41 am »
I really don't support this because the beta testers would either need to make the heavier weapons more powerfull than the lighter (faster) weapons or leave the lighter weapons with the advantage purly for realisms sake.
« Last Edit: April 14, 2007, 11:30:16 am by SDFilm »

Burning scarfs since 1988

Offline Deadeye Rob

  • Camper
  • ***
  • Posts: 399
Re: Weapon weights
« Reply #12 on: April 18, 2007, 05:39:50 am »
I dont think its a good idea, because your adding complcated elements to a simple game.

When a game starts you just pick a gun a blam away. If this idea is used, then players would have to decide over an additional factor.

I prefer to judge a weapon on accuracy and power.

Offline Mr. Domino

  • Flagrunner
  • ****
  • Posts: 969
  • Don't just sit there and waste your precious time.
    • XBLIG.co
Re: Weapon weights
« Reply #13 on: April 18, 2007, 09:18:23 pm »
Giving weapons a certain weight could be something cool for realistic mode... probably one of the biggest flaws with this suggestion i minigun surfing.

Realistic mode nothing! :P I suggested this on the old forums as I think having weapon weight would be the perfect way to aid in weapon balance. The one-hit kill weapons are large, heavy weapons, so it would be the ideal way to have them be as effective as they should be but counterbalance that with a hit in the player's movement, running speed, and leaping. We could finally have a worthwhile, useful minigun. The ridiculous LAW reload could be eliminated, and so on and so forth. It's the one thing I'd add if I owned Soldat and could program.