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Name: SnipufinPosts: 111 (1.11 per day)Position: SoldierKarma: -11
I think that ruger needs more bink. With only 10 bink, you can hit even though they hit you, because 1/6th of a second isn't much, and you possibly can kill the person before he can get you killed. What do you think?
The ruger is fine just the way it is, and I love it how it is, it's a good all around weapon and I prefer it to most weapons. And when coupled with the SOCOM you're almost unstoppable when used properly.
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.
Oh and this topic wanted a nerfed ruger... The 1.4 ruger is acctually stronger stat-wise, but it has been buffed less than the other semis. So it's relatively less strong!
Ruger is this version was 3 hit kill 60% of the time, 2 hit kill 40% of the time. With the stat changes next version I expect those numbers to be something like 3 hit kill 20% of the time, 2 hit kill 80% of the time, with a shorter reload.
I have also played around 50 gathers with the 1.5B beta balance and can attest to the fact that Steyr, Ruger, and barret are absolute powerhouses in that balance.
Being a old player, I am not a fan of things like bink and delay because in general, they have broug, ht more problems than they have solved. Spray really became the big deal after bink was invented, and the delays have only brought bugs and bugabusers who find ways to evade the delay (For example the law delay bug). Along with hackers in clanwars who can easily abuse bink and delay hacks because not having bink or delay is so hard to detect, compared with say, an aimbot or wallhack... We should really try to stick with the things which are easier to predict, and those are speed, power, reload and ammo.
I am so surprised that it has never been considered to change a weapons ammo in the beta balance, there are some weapons that can be balanced by a change in ammo. Especially the barret...