Author Topic: htf_Scorpia  (Read 2581 times)

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Offline grand_diablo

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htf_Scorpia
« on: April 13, 2007, 09:51:52 pm »
Another and-round-it-goes htf map!

The concept has some similarities to Nuclear and Boxed, yet takes it all to a more open level and natural looks that are leaned on the MM defaults. After all this map should provide some nice gameplay with team sizes 3+.

Scorpia suits HTF and all deathmatch modes including TDM.

No waypoints yet.

OVERVIEW
http://www.denacke.net/Dibo/maps/htf_Scorpia.jpg

DOWNLOAD (44 kb)
http://www.denacke.net/Dibo/maps/htf_Scorpia.PMS

RATE AT TMS
http://yossi.jrgp.org/map_rate.php?map=70
« Last Edit: April 14, 2007, 05:33:57 am by grand_diablo »
"Remember, remember the 5th of November, the gunpowder treason and plot. I know of no reason why the gunpowder treason should ever be forgot." (V in "V for Vendetta")

Offline jrgp

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Re: htf_Scorpia
« Reply #1 on: April 13, 2007, 10:11:13 pm »
Whoa, thats pretty nice looking.
Love the defaultish look to it.
The maps layout looks pretty good too.

I give you 10/10. *Downloaded*
There are other worlds than these

Offline Wraithlike

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Re: htf_Scorpia
« Reply #2 on: April 13, 2007, 10:28:48 pm »
Very nice looking, and a quite interesting layout. I look forward to trying it out a bit. I'll wait for wypts though.

Offline Laser Guy

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Re: htf_Scorpia
« Reply #3 on: April 14, 2007, 01:24:52 am »
i can't download it or see the overvew :( HELP!
Text goes here...

Offline grand_diablo

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Re: htf_Scorpia
« Reply #4 on: April 14, 2007, 05:31:43 am »
1. Moved topic to the right section
2. download/overview should work again, the host is sometimes down
"Remember, remember the 5th of November, the gunpowder treason and plot. I know of no reason why the gunpowder treason should ever be forgot." (V in "V for Vendetta")

Offline Keron Cyst

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Re: htf_Scorpia
« Reply #5 on: April 14, 2007, 11:48:40 am »
Wow! Looks like it would portray HTF amazingly... but I don't want to waypoint it :(
It looks hard, lol. Kudos tho' (maybe I'll try one of these days...)

Offline wedding

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Re: htf_Scorpia
« Reply #6 on: April 21, 2007, 11:02:14 am »
Hmm...The layout looks pretty good and the gameplay seems to be funny, too but the map doesn´t look very unique I think...Also the map seems to be very spray-friendly in my opinion...but all in all i like this...Keep up working ;)
« Last Edit: April 24, 2007, 11:09:17 am by wedding »
Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.

Offline Keron Cyst

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Re: htf_Scorpia
« Reply #7 on: April 22, 2007, 09:51:50 pm »
Lol, Keron, you said you were the ultimate way-pointer....
Hahaha. Hence, why I took it out of my Personal Text a long time ago :P I mean, I think I could do this (probably self-serving bias actually), but just not now... got a bunch of others on the to-do list ahead of it first. Those tiny rocks at the very bottom could very well be the hardest stuff I might have ever attempted.

Offline Krypt_

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Re: htf_Scorpia
« Reply #8 on: April 22, 2007, 10:00:09 pm »
Lovely job, g_d, as always. You still have that supreme edge shown in some of your past mappings. From the first map I saw you implement fireflies ("GlowingDawn"? haha i cant remember...) to now...I must say you have come a long way and have achieved incredible stride in the mapping community. Cheers on another successful project, and good luck to you with future maps.

I love your defaultness on most of your recent maps, brings me back to the yesteryears. ;) I only have one question to ask of you. Do you still use the standard map maker for all of your maps? or have you moved on (like the rest of the community mostly has) to Polyworks?

Cheers again! Best of luck on future endeavors.

Expression.Freedom.Art.

Offline grand_diablo

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Re: htf_Scorpia
« Reply #9 on: April 23, 2007, 07:46:41 am »
I am still using MapMaker+, one of the first "new" mapmakers after Michal released the Source. Its basically the normal mapmaker, but it makes shading easier and also offers edge snapping and stuff.

Tho it compiles maps the old way, which would leave polybugs behind. So compiling is the only point where PolyWorks comes into play. Ive tried using PolyWorks for doing the whole job several times, but I don't like its handling and interface.

So yes, Im still sticking with an oldskool mapmaking tool and evolution has passed me by, at least for that part ;)
"Remember, remember the 5th of November, the gunpowder treason and plot. I know of no reason why the gunpowder treason should ever be forgot." (V in "V for Vendetta")