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Soldat Community Wiki
is the largest database containing articles and information regarding various Soldat subjects.
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
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,
Suowarrior
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ctf_Midnight
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Topic: ctf_Midnight (Read 1907 times)
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Sytrus
Flagrunner
Posts: 862
English Teech0r
ctf_Midnight
«
on:
April 15, 2007, 12:41:54 pm »
ctf_Midnight
This map is my 2nd overall and I think it came out pretty neat.
With a dark theme on it, the name fits it's style. I didn't use much scenery.
I know, the shading could be better.
Not waypointed.
Overview
+-+-+-+-+-+-+-+-+-+-+-+
Alpha Team's Spawns
+-+-+-+-+-+-+-+-+-+-+-+
Midfield
+-+-+-+-+-+-+-+-+-+-+-+
Bravo Team's Spawns
+-+-+-+-+-+-+-+-+-+-+-+
I hope you like it,
constructive critism appreciated
!
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-Skykanden-
Flamebow Warrior
Posts: 3065
Hallowed be my name
Re: ctf_Midnight
«
Reply #1 on:
April 15, 2007, 12:43:19 pm »
i don't like that map :/ need some scenery
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iDante
Veteran
Posts: 1967
Re: ctf_Midnight
«
Reply #2 on:
April 15, 2007, 12:59:35 pm »
+ I like the background colors.
+ Overview looks acceptable, nothing special though.
- Not enough scenery. I don't think it's possible to make a good map (excluding DB and KZ) without at least 100 pieces of scenery. Add grass, some lighting effects, crates to put colliders in, yadda yadda yoo.
- Sharp edges. Owwwwieee! Round them out, they look like crap and are asking for bugs and glitches.
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Avarax
Veteran
Posts: 1529
Re: ctf_Midnight
«
Reply #3 on:
April 15, 2007, 02:10:14 pm »
why the hell do people have grid lines active when making a screenshot?
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Sytrus
Flagrunner
Posts: 862
English Teech0r
Re: ctf_Midnight
«
Reply #4 on:
April 15, 2007, 02:23:34 pm »
I tried to turn it off, but I couldn'T figure how >_>
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iDante
Veteran
Posts: 1967
Re: ctf_Midnight
«
Reply #5 on:
April 15, 2007, 03:06:59 pm »
just check grid in the big window with all the check boxes
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: ctf_Midnight
«
Reply #6 on:
April 15, 2007, 06:26:57 pm »
I could barely see anything at all, even after inverting the overview's colors, so I had to download and disable the BG layer
Even if the name is Midnight, there is still a moon to illuminate... it shouldn't be
pitch
-black, lol
You used a lot of scenery from VirtualTT's vegetation pack, and a light by Serial K!ller; you should include those in the download instead of the map file alone. There are polybugs on the map which PW should be easily capable of fixing. The layout is a bit complex for a CTF, and I think there are too many tiny floating boulders. It reminds me a little of ctf_Nuubia in a sense, particularly since both use rodzynka.bmp for the texture. But the layout should be well-defined; here, it looks like you splattered polygons about and just chose the flag positions.
I told this to jrgp as well: the layout is basically what makes or breaks a map. Beta testers look for maps with good layouts more than aesthetics or other elements (although those also are important of course), so most of the time invested into a map should be spent thinking of a good layout.
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So you think you can waypoint?
Blue-ninja
Veteran
Posts: 1419
Re: ctf_Midnight
«
Reply #7 on:
April 15, 2007, 06:34:40 pm »
Today's sceneries should become the default standard in the next version of soldat...
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Laser Guy
Veteran
Posts: 1679
Re: ctf_Midnight
«
Reply #8 on:
April 16, 2007, 09:06:43 am »
definitely needs scenery
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Text goes here...
Blacksheepboy
Veteran
Posts: 1817
Re: ctf_Midnight
«
Reply #9 on:
April 18, 2007, 11:57:57 pm »
I personally like the map although it looks like it lacks scenery and colliders. If and when you put some scenery in there, I always try to make every barrel and box with colliders so it seems a bit more realistic. I like the concept and idea, and the shading doesn't look
too
bad. Work on it some more and it could turn out to be a very decent sort of map.
I like the darkness =D.
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Kinky noob
Camper
Posts: 353
This is shugo he likes to eat his fingers!
Re: ctf_Midnight
«
Reply #10 on:
April 26, 2007, 06:09:26 pm »
I like the idea...Try makeing it less dakr and just lotsa more place to hide....Bushes and such.....
Anywyas speaking of polywokrs..I get this error....When trying to run it...
it tells me i am missing a file...But i know for a fact i have the file....
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Spasm
Soldier
Posts: 241
Elite CTF Owner
Re: ctf_Midnight
«
Reply #11 on:
April 26, 2007, 06:24:29 pm »
I like the overall layout, from what I can see.
Try posting an overview without all of the objects and disable the grid. I'd only suggest making it a bit lighter background because it is very hard to see. Other than that, nice work.
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Snipe & Slice - Saw & Law - One Shots
wedding
Camper
Posts: 338
[AdkZ] BuTcH3r
Re: ctf_Midnight
«
Reply #12 on:
April 27, 2007, 05:44:51 am »
Hmm...I like this map but maybe you can put more scenery in it...There are only 11 scenerys...I think it would make the map more better looking
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_Midnight