Author Topic: ctf_Midnight  (Read 1907 times)

0 Members and 1 Guest are viewing this topic.

Offline Sytrus

  • Flagrunner
  • ****
  • Posts: 862
  • English Teech0r
    • AtlanticProject
ctf_Midnight
« on: April 15, 2007, 12:41:54 pm »
ctf_Midnight

This map is my 2nd overall and I think it came out pretty neat.
With a dark theme on it, the name fits it's style. I didn't use much scenery.

I know, the shading could be better.

Not waypointed.

Overview
+-+-+-+-+-+-+-+-+-+-+-+
Alpha Team's Spawns
+-+-+-+-+-+-+-+-+-+-+-+
Midfield
+-+-+-+-+-+-+-+-+-+-+-+
Bravo Team's Spawns
+-+-+-+-+-+-+-+-+-+-+-+

I hope you like it, constructive critism appreciated!

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: ctf_Midnight
« Reply #1 on: April 15, 2007, 12:43:19 pm »
i don't like that map :/ need some scenery

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
Re: ctf_Midnight
« Reply #2 on: April 15, 2007, 12:59:35 pm »
+ I like the background colors.
+ Overview looks acceptable, nothing special though.

- Not enough scenery. I don't think it's possible to make a good map (excluding DB and KZ) without at least 100 pieces of scenery. Add grass, some lighting effects, crates to put colliders in, yadda yadda yoo.
- Sharp edges. Owwwwieee! Round them out, they look like crap and are asking for bugs and glitches.

Offline Avarax

  • Veteran
  • *****
  • Posts: 1529
    • Official Hexer & MMod site
Re: ctf_Midnight
« Reply #3 on: April 15, 2007, 02:10:14 pm »
why the hell do people have grid lines active when making a screenshot?
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Sytrus

  • Flagrunner
  • ****
  • Posts: 862
  • English Teech0r
    • AtlanticProject
Re: ctf_Midnight
« Reply #4 on: April 15, 2007, 02:23:34 pm »
I tried to turn it off, but I couldn'T figure how >_>

Offline iDante

  • Veteran
  • *****
  • Posts: 1967
Re: ctf_Midnight
« Reply #5 on: April 15, 2007, 03:06:59 pm »
just check grid in the big window with all the check boxes

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: ctf_Midnight
« Reply #6 on: April 15, 2007, 06:26:57 pm »
I could barely see anything at all, even after inverting the overview's colors, so I had to download and disable the BG layer :P Even if the name is Midnight, there is still a moon to illuminate... it shouldn't be pitch-black, lol

You used a lot of scenery from VirtualTT's vegetation pack, and a light by Serial K!ller; you should include those in the download instead of the map file alone. There are polybugs on the map which PW should be easily capable of fixing. The layout is a bit complex for a CTF, and I think there are too many tiny floating boulders. It reminds me a little of ctf_Nuubia in a sense, particularly since both use rodzynka.bmp for the texture. But the layout should be well-defined; here, it looks like you splattered polygons about and just chose the flag positions.

I told this to jrgp as well: the layout is basically what makes or breaks a map. Beta testers look for maps with good layouts more than aesthetics or other elements (although those also are important of course), so most of the time invested into a map should be spent thinking of a good layout.

Offline Blue-ninja

  • Veteran
  • *****
  • Posts: 1419
Re: ctf_Midnight
« Reply #7 on: April 15, 2007, 06:34:40 pm »
Today's sceneries should become the default standard in the next version of soldat...

Offline Laser Guy

  • Veteran
  • *****
  • Posts: 1679
Re: ctf_Midnight
« Reply #8 on: April 16, 2007, 09:06:43 am »
definitely needs scenery
Text goes here...

Offline Blacksheepboy

  • Veteran
  • *****
  • Posts: 1817
Re: ctf_Midnight
« Reply #9 on: April 18, 2007, 11:57:57 pm »
I personally like the map although it looks like it lacks scenery and colliders. If and when you put some scenery in there, I always try to make every barrel and box with colliders so it seems a bit more realistic. I like the concept and idea, and the shading doesn't look too bad. Work on it some more and it could turn out to be a very decent sort of map.

I like the darkness =D.

Offline Kinky noob

  • Camper
  • ***
  • Posts: 353
  • This is shugo he likes to eat his fingers!
Re: ctf_Midnight
« Reply #10 on: April 26, 2007, 06:09:26 pm »
I like the idea...Try makeing it less dakr and just lotsa more place to hide....Bushes and such.....

Anywyas speaking of polywokrs..I get this error....When trying to run it...

it tells me i am missing a file...But i know for a fact i have the file....

Offline Spasm

  • Soldier
  • **
  • Posts: 241
  • Elite CTF Owner
    • Elite CTF
Re: ctf_Midnight
« Reply #11 on: April 26, 2007, 06:24:29 pm »
I like the overall layout, from what I can see.  ;)  Try posting an overview without all of the objects and disable the grid.  I'd only suggest making it a bit lighter background because it is very hard to see.  Other than that, nice work.
Owner/Founder- Elite CTF -  http://elitectf.com
OwnedVision - http://ownedvision.com
--An EliteCTF Production.
Snipe & Slice - Saw & Law - One Shots

Offline wedding

  • Camper
  • ***
  • Posts: 338
  • [AdkZ] BuTcH3r
Re: ctf_Midnight
« Reply #12 on: April 27, 2007, 05:44:51 am »
Hmm...I like this map but maybe you can put more scenery in it...There are only 11 scenerys...I think it would make the map more better looking
Sex is like Hacking.You get in, you get out,then you hope that you didn't leave something behind that can be traced back to you.