Author Topic: ctf_tw_warfare with overveiw  (Read 2268 times)

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Offline ds dude

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ctf_tw_warfare with overveiw
« on: July 03, 2006, 09:57:38 am »
Hello,Ive been told that i need to put ditches or holes and cover in my ctf_tw_rage map so i made another map kinda simalier to my other one except it has ditches and covers.

EDIT:i forgot to tell yuo:

polygons:267
scenery-93
spawns-22
colliders-over 20
waypoints-no it does not have bot support
« Last Edit: July 03, 2006, 10:04:33 am by ds dude »
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Offline Eagles_Arrows

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Re: ctf_tw_warfare with overveiw
« Reply #1 on: July 03, 2006, 10:04:48 am »
Ahh, humm... aren't the flags supposed to be on the spawnpoint's right?  Like, this is how it's supposed to be arranged (left side of the map).

SPAWN_____1screen long_____FLAG

Anyways, your mapping skills are improving.

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Offline ds dude

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Re: ctf_tw_warfare with overveiw
« Reply #2 on: July 03, 2006, 10:06:18 am »
i dont understand what your telling me please you make it simplier for me plz.and thanks my map skill are improving a little.
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Offline Eagles_Arrows

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Re: ctf_tw_warfare with overveiw
« Reply #3 on: July 03, 2006, 10:18:50 am »
The spawns should be farther away from the flag and the flags should be closer to the center than the spawns.

SPAWN______FLAG_________________FLAG______SPAWN.

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Offline ds dude

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Re: ctf_tw_warfare with overveiw
« Reply #4 on: July 03, 2006, 11:11:02 am »
ohhhh ok ill work on that. :)
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Offline Plonkoon

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Re: ctf_tw_warfare with overveiw
« Reply #5 on: July 03, 2006, 11:20:43 am »
And the map does look rather plain.  Lots of scenery helps.

Offline ds dude

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Re: ctf_tw_warfare with overveiw
« Reply #6 on: July 03, 2006, 11:21:55 am »
ok thanks for the advice. :)
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