Author Topic: My crazy new mapping idea.  (Read 1100 times)

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Offline p0ppin

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My crazy new mapping idea.
« on: August 05, 2009, 12:32:53 pm »
Do you guys think this would work for ctf?  It's a central hub kind of layout, where the bases surround the capsule I have displayed in the picture.  There are 2 entrances to this, boosting in from below, and jumping in from above.  When you hit the teleporters you are taken to the flag area, where you run back and forth the cap.  To stop players from mass-capping before the other team can react, the floor/ceiling is made of hurt polygons.  This allows for a fully healed player to cap twice upon entry (sometimes 3 if he gets in with a minigun/spas), but chances are he won't have full health when he enters.  Players outside can only interact by either going in themselves (this would most likely end with no points gained by both teams), or by nading the colliders located on the right and left tunnels.  Ideally in a 3v3 there would be a defender for both entrances and one teammate who simply tries to find a way in.  Tell me what you think, this idea came to me yesterday and I wanted to experiment with it. :)
« Last Edit: August 05, 2009, 12:38:39 pm by p0ppin »
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Offline As de Espada

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Re: My crazy new mapping idea.
« Reply #1 on: August 06, 2009, 11:33:31 pm »
I think this is too bizare for me now
the flag place is really messy, it must be big
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Offline Blue-ninja

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Re: My crazy new mapping idea.
« Reply #2 on: August 07, 2009, 12:27:19 am »
Nevertheless, it's something entirely new and original.

Offline p0ppin

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Re: My crazy new mapping idea.
« Reply #3 on: August 07, 2009, 12:32:49 am »
...that completely failed to work up to my expectations, but oh well. :)
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Offline Biggles

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Re: My crazy new mapping idea.
« Reply #4 on: August 13, 2009, 03:00:01 am »
I made something familiar to this but the looks sucked so I didn't post it, I don't think this is a bad idea really, could be fun