Do you guys think this would work for ctf? It's a central hub kind of layout, where the bases surround the capsule I have displayed in the picture. There are 2 entrances to this, boosting in from below, and jumping in from above. When you hit the teleporters you are taken to the flag area, where you run back and forth the cap. To stop players from mass-capping before the other team can react, the floor/ceiling is made of hurt polygons. This allows for a fully healed player to cap twice upon entry (sometimes 3 if he gets in with a minigun/spas), but chances are he won't have full health when he enters. Players outside can only interact by either going in themselves (this would most likely end with no points gained by both teams), or by nading the colliders located on the right and left tunnels. Ideally in a 3v3 there would be a defender for both entrances and one teammate who simply tries to find a way in. Tell me what you think, this idea came to me yesterday and I wanted to experiment with it.