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Soldat Maps & Mapmaking
CTF/INF maps
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ctf_iv_Mountains (UPDATED)
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Topic: ctf_iv_Mountains (UPDATED) (Read 2391 times)
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Ivarska
Camper
Posts: 306
I came to the world with the barret in my hand
ctf_iv_Mountains (UPDATED)
«
on:
August 12, 2006, 10:44:10 am »
My first ctf-map finished
Waypoints:
No
Players:
I made this map for big fights, up to 32 players
Please tell me what you like and doesn't like about this map. Perhaps reference, 0-10.
If any scenerys in the pack are missed, please tell me.
/Ivarska
UPDATED:
ctf_iv_Mountains_v1,1
Added shades with Soldat PolyWorks.
«
Last Edit: August 13, 2006, 05:19:34 am by Ivarska
»
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jrgp
Administrator
Flamebow Warrior
Posts: 5037
Re: ctf_iv_Mountains
«
Reply #1 on:
August 12, 2006, 11:21:20 am »
needs better/more shading
needs scenery
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There are other worlds than these
Ivarska
Camper
Posts: 306
I came to the world with the barret in my hand
Re: ctf_iv_Mountains
«
Reply #2 on:
August 12, 2006, 11:48:26 am »
ok thanks for notice
i'll try make my nexy map more 3D.
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numgun
Veteran
Posts: 1032
Re: ctf_iv_Mountains
«
Reply #3 on:
August 12, 2006, 01:52:08 pm »
right... so wheres the mountain itself? : X
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-WildBill-
Camper
Posts: 360
Extra-Medium
Re: ctf_iv_Mountains
«
Reply #4 on:
August 12, 2006, 05:25:19 pm »
Quote from: numgun on August 12, 2006, 01:52:08 pm
right... so wheres the mountain itself? : X
rofl I was gonna sk that...
but back on topic: not bad for a first ctf map, but there are some thigns I dont quite get...
1. you did coloring on the middle part, and honestly it doesnt look bad. however, the lack of any coloring/shading/scenery anywhere else on the map is a bit confusing.
2. the completely green gradient for the background is really a pain on the eyes.
3. the lack of a theme makes the map distracting or just plain odd in-game.
plus what everyone else has said. but dont get me wrong! its not bad and would be a ton of fun with 32 players. however, most servers never have 32 players playing. moreover people tend to prefer looks as opposed to the actual gameplay of the map. just sexify it up some and youll have yourself a nice map!
Logged
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?
Ivarska
Camper
Posts: 306
I came to the world with the barret in my hand
Re: ctf_iv_Mountains (UPDATED)
«
Reply #5 on:
August 13, 2006, 05:21:08 am »
Quote from: numgun on August 12, 2006, 01:52:08 pm
right... so wheres the mountain itself? : X
er...ok, one blind.
thanks, WildBill, i liked the middle part most too. maybe i'll update this map and add shades and things on the mountains. should the map be more popular?
Date Posted: August 13, 2006, 10:54:19 AM
is the map better now?
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Will
Flagrunner
Posts: 910
Re: ctf_iv_Mountains (UPDATED)
«
Reply #6 on:
August 13, 2006, 05:52:32 am »
Its bettah but you need more scenery. Maybe I could help with that but I gotta warn you I love ubercamp maps:D:D:D:D:D:D:D:D
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numgun
Veteran
Posts: 1032
Re: ctf_iv_Mountains (UPDATED)
«
Reply #7 on:
August 13, 2006, 06:16:56 am »
I mean its just thin, rough terrain. no mountains! and a few wierd badly shaped, badly shaded caves. You could have at least put some background scenery in the caves (rock texture ect.)
And what the fuck is that polygon in the middle of everything?
Seriously, try again.
Its just an ugly bunch of polygons... -__-''
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Ivarska
Camper
Posts: 306
I came to the world with the barret in my hand
Re: ctf_iv_Mountains (UPDATED)
«
Reply #8 on:
August 13, 2006, 07:23:55 am »
ok, gonna see if i can add some rocks or something in the caves background.
and "the poly in the middle of everything" is something you can put your feet at, and ofcorse, there is my sign too.
and ofcorse i'll try again, i'm a map maker.
but something i don't agree with is that you call "an ugly bunch of polygons".
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Bgretydews
Flagrunner
Posts: 805
y halo thar rabbit
Re: ctf_iv_Mountains (UPDATED)
«
Reply #9 on:
August 14, 2006, 02:43:08 pm »
Hate the background, too bland, hate the texture.
Not a good map
Logged
http://yossi.jrgp.org/?action=maps&sa=user_maps&u=10
Image (and link) is broken. Feel free to fix it.
Iq Unlimited
Flagrunner
Posts: 864
mr. foobar2000
Re: ctf_iv_Mountains (UPDATED)
«
Reply #10 on:
August 14, 2006, 02:51:19 pm »
meh...texture...I DONT LIKE IT more scenery...shade more mebe?
overall..blah..worse then most of my maps xD
3/10
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Ivarska
Camper
Posts: 306
I came to the world with the barret in my hand
Re: ctf_iv_Mountains (UPDATED)
«
Reply #11 on:
August 18, 2006, 05:18:26 am »
i'm sorry but there were not any other good textures...
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numgun
Veteran
Posts: 1032
Re: ctf_iv_Mountains (UPDATED)
«
Reply #12 on:
August 19, 2006, 08:16:29 am »
get some then! duh. (in map recources section)
also, if this it was still soldat 1.3 (or 1.2.1) this would barret--thruough-wall-shooting paradise.
The caves MUST be fatter. to be honest, this sucks.
Logged
alwex
Major(1)
Posts: 18
Re: ctf_iv_Mountains (UPDATED)
«
Reply #13 on:
August 19, 2006, 10:12:57 am »
Well this map didnt fall into my taste, but then it takes awhile to become a master artist in sexy map making
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Ivarska
Camper
Posts: 306
I came to the world with the barret in my hand
Re: ctf_iv_Mountains (UPDATED)
«
Reply #14 on:
August 21, 2006, 01:22:45 pm »
yeah, i got a new project, check
this
.
numgun: yeah, i thinked about it too, people should lie down in base and shoot into the other cave, but can't shot so far then, but anyways... but what should i do? i can't just put some collides in midair
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Keron Cyst
Global Moderator
Rainbow Warrior
Posts: 2872
will waypoint for food
Re: ctf_iv_Mountains (UPDATED)
«
Reply #15 on:
August 21, 2006, 03:49:26 pm »
There are too many boulders, and the boulders look too triangular and spiky...
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So you think you can waypoint?
Ivarska
Camper
Posts: 306
I came to the world with the barret in my hand
Re: ctf_iv_Mountains (UPDATED)
«
Reply #16 on:
August 27, 2006, 02:48:42 am »
you mean the polys is too thiny? i'll remember that to my next map
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
ctf_iv_Mountains (UPDATED)