Author Topic: SetWeaponActive Bug  (Read 1283 times)

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Offline cynicle

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SetWeaponActive Bug
« on: June 04, 2007, 12:18:16 am »
Um just writing to say the set weapon active command no longer works  in server 2.6.1 :(

Code: [Select]
SetWeaponActive(ID,7,false);
stuff like that
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Offline EnEsCe

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Re: SetWeaponActive Bug
« Reply #1 on: June 04, 2007, 12:20:43 am »
I know, its fixed in next ver.

Offline sai`ke

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Re: SetWeaponActive Bug
« Reply #2 on: June 06, 2007, 03:39:14 am »
Don't want to be a nag but do you have any idea when this next ver will be out? Can't play with scripts on at the mo' since I patched the old version of soldat.
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Offline cynicle

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Re: SetWeaponActive Bug
« Reply #3 on: June 06, 2007, 04:07:40 am »
I kind of need this command for my cs mod :(
any chance of a hotfix? is it serverside or client (or both)?

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Offline deguix

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Re: SetWeaponActive Bug
« Reply #4 on: June 11, 2007, 01:55:35 am »
hmm... that's the reason why m79 is always enabled in hexer mod. :o

Offline Avarax

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Re: SetWeaponActive Bug
« Reply #5 on: June 11, 2007, 02:18:20 pm »
nah, i just took that m79 toggling script off, that's why
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Offline sai`ke

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Re: SetWeaponActive Bug
« Reply #6 on: June 13, 2007, 03:40:14 am »
I know, its fixed in next ver.
Can't you release a temporary version with just the setweaponactive fix (call it a beta, or make it forum distributed only or whatever)? It's pretty lame that functions that used to work are just left broken for so long. And since there's no backward compatibility this just craps everything up.

Interest in soldat is fading, fast :P.
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