Author Topic: A Sort Of Method For Tunnels  (Read 1117 times)

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Offline Cheeser

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A Sort Of Method For Tunnels
« on: June 18, 2007, 06:24:27 pm »
Thought up a way to make tunnels more... superate from the higher ground, so they're tunnels, not chunks out of the ground.

Okay so in PolyWorks it looks good, but in soldat the outlines or whatever make it look crappy.
Any suggestions on making it work better?

It should've attached by the way.

Edit: I realised alot of peopel probably don't want to download a map I used as a test, I'm taking screenies as you read...

Edit2: I'm referring to the tunnel on the right, not the left btw :P
« Last Edit: June 18, 2007, 06:50:30 pm by Cheeser »
Chuck Norris joke here.

Offline PHReaKeR

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Re: A Sort Of Method For Tunnels
« Reply #1 on: June 18, 2007, 07:02:53 pm »
ahaha i was about to say "Screenshots for lazy people please" waiting... waiting :)

Add me to MSN mate, I need more Soldat people.. currently making a different style map that has never been done before i hear LOL.

scott_bailey1985@msn.com

Offline Cheeser

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Re: A Sort Of Method For Tunnels
« Reply #2 on: June 18, 2007, 07:24:56 pm »
Alright so, http://img517.imageshack.us/img517/8166/tunnelfadevp6.png

That's a picture of it in polyworks, it looks pretty decent, right? But when you open it in soldat... grrr...

Edit: Ah, I figured out in another thread that I can just copy the texture so the border is gone. That fixes it :D
« Last Edit: June 19, 2007, 05:03:56 pm by Cheeser »
Chuck Norris joke here.