Author Topic: second map - Super mario brothers 1-1  (Read 1849 times)

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Offline nittythefreak

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second map - Super mario brothers 1-1
« on: June 17, 2007, 08:28:50 pm »
I realise i deserve no credit for creating transparent polys over a bunch of screenshots, but regardless it makes a pretty good ctf or dm map with realistic mod,

not waypointed
the koopa thing kills, standing on a 'shroom regenerates, the whompa things hurt (a little) and super flame mode drops at the star.
and the pipes at each end "work"
pure coincidence that the flag waypoint drops the flag right into the hands of mario,,

Now if only i could get my 10000 points for jumping the flagpole.

Nintendo - sue my unemployed alcoholic buttocks.

Offline Eagles_Arrows

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Re: second map - Super mario brothers 1-1
« Reply #1 on: June 17, 2007, 08:41:27 pm »
« Last Edit: June 21, 2007, 09:33:49 am by Eagles_Arrows »

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Offline fireblade212

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Re: second map - Super mario brothers 1-1
« Reply #2 on: June 17, 2007, 09:45:16 pm »
this exact map E_A? and i liek it, and u can jumpp over the flag too...
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Offline wedding

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Re: second map - Super mario brothers 1-1
« Reply #3 on: June 18, 2007, 07:45:20 am »
Looks very nice...Good job [REMOVE THE WIREFRAME!!]
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