Introduction:
A. What is on a map?
Ingame there are basically 4 visible graphics.
The soldat player which includes his gun and ammo.
The ammo and bonus crates.
The 3 types of scenery.
The Polygons[/i].
B. Settings
1.Three different ways of placing scenery: a. Behind Everything: Behind polgons, other scenery (1), the ammo crates, and the soldat player.
b. Behind Map: Behind the polygons, but in front of everything else. (1)(2)
c. In front of everything: In front of everything, all scenery, polygons, crates, and the soldat player.(1) If a scenery is set a certain setting and is placed over another scenery with the same settings, the one
placed last will show up in front.
(2) Is in front of "behind everything" but behind "In front of everything".II. Placing the scenery:
Welcome to the scenery placement tutorial with pictures! Ok this will teach you hopefully a little bit about what I call "Scenery Placement". Ok lets get started. First lets start off with some grass in the background. We are going to pick
grass 1.bmp for the scenery and set it to back as seen below:
Next, we are going to set the color. Notice I changed the opacity to
50% and the color to a
darker green.
Now lets place the scenery nice and high so we will make sure it has enough room to display some stuff in front of it.
Lets place some crates. I did not include a picture, however the two crates on the right are set to
back and opacity
75%. I also made them a little smaller. The one to the left is set to a
lighter brown and opacity
100% and also set to middle.
By setting it to middle it will be behind the next grass scenery but in front of the soldat. Tricky isnt it.
Ok now let us get on with the last grass scenery. Choose a lighter green and 100% opacity. (Where do you ever see "See-Through" grass anyway?). Anyway now make sure the grass is set to in front. This will make sure the grass is the first layer,
in front of polygons, the soldat, and other sceneries and objects.
Now place the scenery a little lower than everything so you can see the tipsof the rest of the scenery we placed beforehand. See the picture below for details.
Alright now that we are done with that, its time to test it in the game. Now to show you the magic of 3d scenery placement just look at the screenshot below. Looks nice doesnt it?
III. Deleting Scenery
A. Deleting Scenery you just placed.
There is an option to delete a scenery you just placed. If you dont like the way a certain scenery looks after it is placed, just press "
Delete Last" and it will delete the scenery. This is useful for places where there is
stacked scenery. You can lose a lot of work if you dont use this button, or you place another scenery while trying to decide whether the last one was good or not. Once the second scenery is placed, you can no longer use this button to delete the first scenery.
B. Deleting Old Scenery
Theres not too much to this but keep in mind that where you first clicked is where you will have click again to delete. When you stretch scenery, it is often tricky to find where this
set point is, so the best thing to do is get ready to click delete and click random places on the map near the scenerys corner. Start near the edge and then gradually move yourself out.
Congratulations you have completed the scenery placement tutorial!
*special thx to sml*