Author Topic: Perfect Weapons Balance?  (Read 6089 times)

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Offline a-4-year-old

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Re: Perfect Weapons Balance?
« Reply #20 on: July 14, 2007, 10:54:58 am »
no less skill, because the other guy can kill you just as fast.
Skill is not something between two players.

Hitting 5 times is harder than hitting twice. Having to hit 5 times will take lucky noobs out and will let those skilled people on the shine.

It wont make you any less skilled if you lose 30-0 to a better player, or if you win some noob 30-0. You are as skilled in both situations, but eh opponent's skill is varying, not yours.
It takes more skill to kill a better player. 1.2.1 skill was your aim, can you get a headshot and can you dodge his shots, 1.4.1 "skill" is in how many times you can hit someone while your gun gets more and more inaccurate very very quickly.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline -Major-

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Re: Perfect Weapons Balance?
« Reply #21 on: July 14, 2007, 11:22:30 am »
hum.. 1.4.1 is based on luck. it is A LOT of eating in this new version with this really "great" netcode...

Offline Clawbug

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Re: Perfect Weapons Balance?
« Reply #22 on: July 14, 2007, 11:26:33 am »
hum.. 1.4.1 is based on luck. it is A LOT of eating in this new version with this really "great" netcode...
Netcode is actualylworking better with high pings what it used to work. the little warping is just a client side stuff.

In 1.2.1, skill was aim, you had to aim for 2 shots, now you need to aim for 3 with different finreinterval and overall 10-20% weaker weapons. It just ain't that easy anymore. Sure inaccuracy kills skill alot, just like with Ak MovementAcc 1 -> 2 made it alot more unuseful for long ranges. Thats why I hardly use it anymore. And I just used it for it's good accuracy over distance. Now it is kinda ruined.
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Offline mxyzptlk

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Re: Perfect Weapons Balance?
« Reply #23 on: July 14, 2007, 11:27:45 am »
well in realsitc mode minimi needs a nerf. it should be less damage after all this is a pinne weapon and for binking barretters. as it is now it is more powerful than steyr. also the steyr needs a nerf.

to balance a weapon movemwnt acc is a bad idea because you can get used to it. I think the balance is pretty good just that DE needs improved hit registration. I think it fails because iti s double shoot it would probobly be better to only have 1 bullet but of course with a special bullet gfx.

The Minimi isn't supposed to pin people down, it's supposed to be a front line machine gun, and for that it works well. It is supposed to be more powerful than the steyr, because it fires slower.  Not only that, but the bink is wilder and movement acc is higher. In it's favor, it has more ammo and less recoil. If you think it needs a nerf, you just need to get better.

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Quake, it can lead to problems if attempted at work." -- C Hacking

Offline -Major-

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Re: Perfect Weapons Balance?
« Reply #24 on: July 14, 2007, 01:24:07 pm »
autos is not for actualy combat. they are to kill barretters and other bink sensetive targets. barrett is for taking down high damage weapons as ruger. while ruger and other high damage weapons is made to take out autos. but minimi has too much damamge since it has 50 bullets and low recoil. it is for spray runs or support so it needs less damage.

Offline mxyzptlk

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Re: Perfect Weapons Balance?
« Reply #25 on: July 14, 2007, 02:02:21 pm »
autos is not for actualy combat. they are to kill barretters and other bink sensetive targets. barrett is for taking down high damage weapons as ruger. while ruger and other high damage weapons is made to take out autos. but minimi has too much damamge since it has 50 bullets and low recoil. it is for spray runs or support so it needs less damage.
The minimi isn't for spray runs. It's actually for combat.You can't use the minimi like a normal auto, because it isn't a normal auto. As I said, it is for front line machine gunning, thus it needs slightly more ammo, less recoil, and more damage. If you use it like a spray auto, you won't use it to it's fullest. The autos are supposed to have different uses, but the line is blurred. The AK is supposed to be used for medium range automatic sniping. Thus it's somewhat slow rate of fire. The Aug is meant for medium to long spraying, and the Mp5 is meant for close range encounters. The autos all have different uses.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline excruciator

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Re: Perfect Weapons Balance?
« Reply #26 on: July 15, 2007, 10:57:20 am »
there will never be a perfect balance as long as there is people playing the game and people complaining
perfection is just a state of mind :P

minimi seems all right, but AK is the one that needs nerf. very accurate and fires fast. it made other autos obsolete
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