Author Topic: mega man mod  (Read 973 times)

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Offline Justin1223

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mega man mod
« on: July 14, 2007, 11:13:45 pm »
i have some questions for it.

  • it was released on 2005. they didn't say if it was compatible with this version. is it compatible?
  • the mod isn't the best, but it's OK. it's nothing out of the ordinary, nor does it has mechas. and i haven't gotten tired of it yet. do you guys think it sucks?
uuuhhhh.......I like pop tarts. yay! :P

Offline Zero72

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Re: mega man mod
« Reply #1 on: July 15, 2007, 12:47:08 am »
1. Should be fully compatible.
2. Why would it have "mechas?" Please explain what you mean.

Edit: Ugh, following the link from my sig results in a thread with a big ol' broken image! Here it is again, in a more stable spot. I'd edit it into the thread, but that would bump it, and that would make people grumpy.
« Last Edit: July 15, 2007, 12:50:38 am by Zero72 »

Offline mxyzptlk

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Re: mega man mod
« Reply #2 on: July 15, 2007, 11:26:31 am »
Yes, it doesn't edit the weapons.ini, so it is fully compatible.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Justin1223

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Re: mega man mod
« Reply #3 on: July 15, 2007, 09:52:03 pm »
well I'm tired of mechas is all. this mod looks cool. though i don't like the dive missile being changed to something else.
uuuhhhh.......I like pop tarts. yay! :P