Home
Forum
Rules
Search
Login
Register
December 28, 2024, 06:14:26 pm
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join Soldat's community on Discord!
You can follow and get involved in the developing process at the development related channels, as well as play arranged competitive matches at the
#gather
channel.
Official Soldat Forums
Soldat Interface Mods & Mod Making
Modding Help
(Moderator:
Espadon
)
Kit editing
« previous
next »
Pages: [
1
]
Author
Topic: Kit editing (Read 1141 times)
0 Members and 1 Guest are viewing this topic.
Kevin
Soldier
Posts: 203
Kit editing
«
on:
August 10, 2007, 02:07:52 pm »
I'm making a Half-Life 2 modification for soldat, and i just wanted to know, how do i change the look of the kits?
Everything else is ok.
Just...the Vest kit, for example. I'd like to turn it into a HEV battery.
So how does this work?
Thanks in advance:)
Logged
Toumaz
Veteran
Posts: 1904
Re: Kit editing
«
Reply #1 on:
August 10, 2007, 02:21:25 pm »
Check out Soldat\Textures\Objects.
Logged
Kevin
Soldier
Posts: 203
Re: Kit editing
«
Reply #2 on:
August 10, 2007, 02:44:28 pm »
Goody gumdrops.
Thanks!
Your a modsaver...
Date Posted: August 10, 2007, 03:36:57 PM
Sorry for doubleposting, but speaking of kits, how do i change the text the game gives you, when you pick a kit up?
Logged
Toumaz
Veteran
Posts: 1904
Re: Kit editing
«
Reply #3 on:
August 10, 2007, 02:52:02 pm »
Soldat\Txt\Languages
Logged
Kevin
Soldier
Posts: 203
Re: Kit editing
«
Reply #4 on:
August 10, 2007, 03:04:24 pm »
Nono.
I meant the text itself.
Like from Bulletproof Vest to Power battery of something?
Logged
Toumaz
Veteran
Posts: 1904
Re: Kit editing
«
Reply #5 on:
August 10, 2007, 03:07:43 pm »
.. Okay, let me explain that a bit better then.
Copy english.ini and english.txt in that directory and rename them foobar.ini and foobar.txt (as you probably understand, use a name that'll relate to your mod somehow instead).
Then open up foobar.txt, and in that you're able to find and edit:
Flame God Mode!
Predator Mode!
Bulletproof Vest!
Berserker Mode!
Cluster grenades!
Logged
Kevin
Soldier
Posts: 203
Re: Kit editing
«
Reply #6 on:
August 10, 2007, 05:27:39 pm »
K, copy to WHERE?
And i tried editing the 2 files in Languages and just saving the changes.
That didn't work either.
Logged
Toumaz
Veteran
Posts: 1904
Re: Kit editing
«
Reply #7 on:
August 11, 2007, 05:41:11 pm »
Just copy them into the same directory, Soldat\Txt\Languages.
Then to actually load the language you need to load it via the Soldat setup program. Go to the language tab, pick your custom language file in the list, and click OK to load it.
Logged
Mangled*
Flagrunner
Posts: 925
Never Wrong
Re: Kit editing
«
Reply #8 on:
August 12, 2007, 08:37:46 pm »
Alternatively you can make a txt folder in your mod directory (is probably more sensible in my opinion)
lets say you're making your mod in Soldat/Mods/HL2/
copy your Soldat/Txt folder to Soldat/Mods/HL2 to make Soldat/Mods/HL2/Txt
then edit the default.txt in notepad and find the line used for each pickup (use ctrl+f to use the find and replace feature)
Logged
"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20
Pages: [
1
]
« previous
next »
Official Soldat Forums
Soldat Interface Mods & Mod Making
Modding Help
(Moderator:
Espadon
)
Kit editing