Author Topic: htf_Arsenal  (Read 2232 times)

0 Members and 1 Guest are viewing this topic.

The Specialist

  • Guest
htf_Arsenal
« on: August 11, 2007, 07:43:54 pm »
Here is a map that has been long delayed.  Its alright I guess.  Feel free to post any of your comments or suggestions below.

The Basics:
It is fully complete
Fully waypointed
Only supports Hold the Flag
Best for 8 - 10, 4-5 per team
Contains no custom sceneries or textures.

Overview Screenshot:
http://img337.imageshack.us/my.php?image=untitledkd6.png

Download Below:
« Last Edit: August 11, 2007, 07:46:21 pm by The Specialist »

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: htf_Arsenal
« Reply #1 on: August 12, 2007, 09:50:20 am »
...?

From my memory of that long-going suggestion thread on this map of old, it looks like you just tacked on a bit more scenery and otherwise left the map the way it is :P Just as I said before, the jungletrees don't really fit, or, if you insist they do, then vertically extended replicas of them don't; they look weird as it is. Cover them up and keep them from standing out so much by scattering unresized jungletrees around 'em, and perhaps some brown-tinged junglebushes. The gray polygon colors feel bland, and the background colors feel a bit too dark considering how bright the majority of the terrain is. The left side of the left boulder doesn't seem to have the smoothness of the other rocks, and the map may feel a little rough to maneuver on, particularly the bottom-right section.

I dunno... maybe it's just because I saw it a lot in the earlier thread, but it just doesn't appeal to me for some reason. :-X

The Specialist

  • Guest
Re: htf_Arsenal
« Reply #2 on: August 12, 2007, 09:56:33 am »
I tried to make a map with realistic shading and scenery use.  But I just don't have that map making skill. :'(  I just decided to release this because I'm not going to work on it anymore.

Offline Wraithlike

  • Global Moderator
  • Veteran
  • *****
  • Posts: 1349
  • The Ichthyologist
Re: htf_Arsenal
« Reply #3 on: August 12, 2007, 02:06:23 pm »
I think it looks ok, nothing special, but one huge fault I see is the spawn layout. Bravo has a huge advantage in being given control of the upper-right platform.

The Specialist

  • Guest
Re: htf_Arsenal
« Reply #4 on: August 12, 2007, 02:16:58 pm »
It doesn't give them that much of an advantage.  I tested it with bots and the game-play was quite smooth.

This will also be my last map for a while.

Offline Keron Cyst

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2872
  • will waypoint for food
Re: htf_Arsenal
« Reply #5 on: August 12, 2007, 09:23:24 pm »
Nah, I don't think Bravo is more powerful in being given that turf; even if human FCs camp there in an online match, the area's spacious enough to be overwhelmed by a few Alpha troops. After all, HTF is all about teamwork ;)