Author Topic: Bombing Time ver 1.4.0  (Read 2872 times)

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Offline Vyka

  • Major
  • *
  • Posts: 59
Bombing Time ver 1.4.0
« on: September 14, 2008, 02:20:53 pm »
Script Name: Bombing Time ver. 1.4.0
Original Author(s): Vyka
Core Version: 2.6.3
Code:
Code: [Select]
...
if ((time2=0) and (bomberbool=true)) then
begin
WriteConsole(0, ' ---> Kamikadze! <---', colorboom);
CreateBullet(GetPlayerStat(bomber,'x'), GetPlayerStat(bomber,'y') - 1, 0, 0,300, 2, 3);
CreateBullet(GetPlayerStat(bomber,'x'), GetPlayerStat(bomber,'y') - 0, -1, 0,400, 2, 3);
bomberbool:=false;
DoDamage(bomber, 4000);
Wave(GetPlayerStat(bomber,'X'),GetPlayerStat(bomber,'Y'),-2.9,15,10,15,2000,4,1,13,4,bomber);
Wave(GetPlayerStat(bomber,'X'),GetPlayerStat(bomber,'Y'),-0.3,15,10,15,2000,4,1,13,4,bomber);
time3:=timer;
end;
end;
...

Script Description:
Place bomb on yourself and DIE! Bomb can be also put by admin on someone.
Availiable is defuse command, if somebody don't want to explode.
In script is timer, and it shows, how many time have you got to expolosion.
If player's exploding, knives are spawning from his body and they're moving. They can kill or hurt players.
Bombing Time has got also second timer - time between two nearrest explosions!
Script has own welcome message on joining game (drawtext). Turning ON or OFF is added.
Inside .pas file everything is explained. Script has got easy configuration.
You can change time between two nearrest exposions, time to explo after activate bomb, msg colors.
Check out SCREEN! Changelog inside .pas file.

Player's commands:
/bomb -  putting bomb on yourself
/defuse  -   defusing bomb
/bomber  -  information about script


Admin's commands:
/bombinfo  -  ON / OFF information on join
/bomb (ID)   - putting bomb on somebody
/bombing    -  activate or deactivate script

Screens:
« Last Edit: September 14, 2008, 02:26:02 pm by Vyka »

Offline ~Niko~

  • Rainbow Warrior
  • *****
  • Posts: 2410
Re: Bombing Time ver 1.4.0
« Reply #1 on: September 14, 2008, 03:20:24 pm »
I saw something like this in Joe's server i think... you used /arm, and after 5 seconds, you get killed and a circle of nades came out of your body, killing a lot and lagging too :D

Offline Mr

  • Inactive Soldat Developer
  • Soldier
  • ******
  • Posts: 166
Re: Bombing Time ver 1.4.0
« Reply #2 on: September 15, 2008, 12:15:00 am »
Yes, I think this script already exists. It's a part of ... whoever's "Admin Fun" script... but this one is much cooler, keep it up!

Offline dragus

  • Major(1)
  • Posts: 23
Re: Bombing Time ver 1.4.0
« Reply #3 on: November 24, 2008, 07:31:13 am »
you can edit in a new commend /bomball ?

Offline Vyka

  • Major
  • *
  • Posts: 59
Re: Bombing Time ver 1.4.0
« Reply #4 on: December 01, 2008, 10:41:17 am »
if u rly need it i can do it, just say. to add command i'll have to add some stuff to script...