Author Topic: ctf_Caves and Cliffs  (Read 1481 times)

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Offline Yumago

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ctf_Caves and Cliffs
« on: July 09, 2006, 03:05:40 pm »
Yup, another map.

Credits go to the people who's scenery I used (I have no idea who I'm talking about, but credits anyhow).

Overview:



Red base:



Upper part of red area:








Try not to end up here...



Nice vantage point:



Stalagmite and Stalactite cave:



Tunnel  to Blue base with Stala-gmites/ctites (They don't hurt/kill (It would be overkill, if they did)):

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Offline -WildBill-

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Re: ctf_Caves and Cliffs
« Reply #1 on: July 09, 2006, 03:27:07 pm »
dude, this looks awesome. good textures, appropriate scenery, and texture stretching and shading! just add waypoints or ask and see if anyone will waypoint it for you. lol, good job with the scenery, though if it were me Id make it a bit heavier (like add more scenery). plus the glow around the lights is a bit meh, but other that that it looks fantasitc! havent tried actaul gameplay yet, but so so good. ;D

edit: way too many screenshots, bud! only have an overview and like 3 in-games at the most! it took like 10 mintures for me to download on my 12 kb/s connection... :-\
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline Eagles_Arrows

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Re: ctf_Caves and Cliffs
« Reply #2 on: July 09, 2006, 03:44:15 pm »
Whoa, this is unbottable imo.  The looks are good, but the layout is too complicated; tons of places to camp in...

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Yumago

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Re: ctf_Caves and Cliffs
« Reply #3 on: July 09, 2006, 03:57:30 pm »
You can't effectively camp in most places, believe me, I've tried it. At least most places have counter-camping, mainly used by the team on that side. There also aren't that many places that completely cover you, so you're quite vulnerable ;) (lots of colliders also make grenade hits deadly).

I've done my best at preventing spawn-killing and base-to-base barrett ricocheting by adding a lot of colliders.

Thanks for commenting :)
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