Author Topic: ctF_Saaruj  (Read 1214 times)

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Offline Hellion

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ctF_Saaruj
« on: September 04, 2007, 05:05:00 am »

Offline echo_trail

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Re: ctF_Saaruj
« Reply #1 on: September 04, 2007, 06:06:41 pm »
Okay, so we've allready seen that you understand hading perfectly well. Now, put it to good use! That map with that wellshaded underground cavern was excellent. Don't move away from it now..

As for this map, the colouration just doesn't add up. It's like you've mixed the colours all wrong, making it a little harsh to look at. Also, be carefull with symetrical maps - they tend to be a little boring. It's always more fun to play a map with variety, you get me?

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Offline LtKillroy

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Re: ctF_Saaruj
« Reply #2 on: September 05, 2007, 07:09:40 pm »
Death pit of doom is funny. Looks pretty good, though. Also, the cave above said death pit of doom is really really random.
L'audace, l'audace, toujours l'audace

Offline ThunderPantz

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Re: ctF_Saaruj
« Reply #3 on: September 13, 2007, 01:00:35 am »
very sniper friendly.

LET THE BASH PIT LIVE ON.
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Offline zaraza

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Re: ctF_Saaruj
« Reply #4 on: September 13, 2007, 05:02:21 am »
What the hell? Equinox?

Offline Keron Cyst

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Re: ctF_Saaruj
« Reply #5 on: September 14, 2007, 05:31:11 pm »
Yeah... if I were to take a wild guess at where you got all of the inspiration for this map from, I'd venture to say ctf_Equinox (tunnels), ctf_Kampf (spawns, big plain hill), ctf_Chernobyl (central "armory")... and for the top-center, htf_Arch (camping corners).

The colors are very bland; you didn't bother to light up the polygons that are struck by light in the tunnels in the way ctf_Equinox had its own. The layout is very weird and flat. The background color doesn't match (try something more ctf_Kampf-like), and the metal-dirt multitexture looks out-of-place. Sorry, but it just doesn't click with me at all...